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Main Author: Hartmann, Alexander K.
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2408.12484
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author Hartmann, Alexander K.
author_facet Hartmann, Alexander K.
contents A percolation model inspired by crossword puzzle games is introduced. A game proceeds by solving words, which are segments of sites in a two-dimensional lattice. As test case, the \emph{iid} variant allows for independently occupying sites with letters, only the percolation criterion depends on the existence of solved words. For the \emph{game} variant, inspired by real crossword puzzles, it becomes more likely to solve crossing words which share sites with the already solved words. In this way avalanches of solved words may occur. Both model variants exhibit a percolation transition as function of the a-priori site or word solving probability, respectively. The \emph{iid} variant is in the universality class of standard two-dimensional percolation. The \emph{game} variant exhibits a non-universal critical exponent $ν$ of the correlation length. The actual value of $ν$ depends on the function which controls how much solved words accelerate the solved of crossing words.
format Preprint
id arxiv_https___arxiv_org_abs_2408_12484
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Non-universality for Crossword Puzzle Percolation
Hartmann, Alexander K.
Statistical Mechanics
Disordered Systems and Neural Networks
Computational Physics
A percolation model inspired by crossword puzzle games is introduced. A game proceeds by solving words, which are segments of sites in a two-dimensional lattice. As test case, the \emph{iid} variant allows for independently occupying sites with letters, only the percolation criterion depends on the existence of solved words. For the \emph{game} variant, inspired by real crossword puzzles, it becomes more likely to solve crossing words which share sites with the already solved words. In this way avalanches of solved words may occur. Both model variants exhibit a percolation transition as function of the a-priori site or word solving probability, respectively. The \emph{iid} variant is in the universality class of standard two-dimensional percolation. The \emph{game} variant exhibits a non-universal critical exponent $ν$ of the correlation length. The actual value of $ν$ depends on the function which controls how much solved words accelerate the solved of crossing words.
title Non-universality for Crossword Puzzle Percolation
topic Statistical Mechanics
Disordered Systems and Neural Networks
Computational Physics
url https://arxiv.org/abs/2408.12484