Contested Logistics: A Game-Theoretic Approach

Fuente: arXiv
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Autores principales: Cerny, Jakub, Ling, Chun Kai, Chakrabarti, Darshan, Zhang, Jingwen, Farina, Gabriele, Kroer, Christian, Iyengar, Garud
Formato: Preprint
Publicado: 2024
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author Cerny, Jakub
Ling, Chun Kai
Chakrabarti, Darshan
Zhang, Jingwen
Farina, Gabriele
Kroer, Christian
Iyengar, Garud
author_facet Cerny, Jakub
Ling, Chun Kai
Chakrabarti, Darshan
Zhang, Jingwen
Farina, Gabriele
Kroer, Christian
Iyengar, Garud
contents We introduce Contested Logistics Games, a variant of logistics problems that account for the presence of an adversary that can disrupt the movement of goods in selected areas. We model this as a large two-player zero-sum one-shot game played on a graph representation of the physical world, with the optimal logistics plans described by the (possibly randomized) Nash equilibria of this game. Our logistics model is fairly sophisticated, and is able to handle multiple modes of transport and goods, accounting for possible storage of goods in warehouses, as well as Leontief utilities based on demand satisfied. We prove computational hardness results related to equilibrium finding and propose a practical double-oracle solver based on solving a series of best-response mixed-integer linear programs. We experiment on both synthetic and real-world maps, demonstrating that our proposed method scales to reasonably large games. We also demonstrate the importance of explicitly modeling the capabilities of the adversary via ablation studies and comparisons with a naive logistics plan based on heuristics.
format Preprint
id arxiv_https___arxiv_org_abs_2408_13057
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Contested Logistics: A Game-Theoretic Approach
Cerny, Jakub
Ling, Chun Kai
Chakrabarti, Darshan
Zhang, Jingwen
Farina, Gabriele
Kroer, Christian
Iyengar, Garud
Computer Science and Game Theory
We introduce Contested Logistics Games, a variant of logistics problems that account for the presence of an adversary that can disrupt the movement of goods in selected areas. We model this as a large two-player zero-sum one-shot game played on a graph representation of the physical world, with the optimal logistics plans described by the (possibly randomized) Nash equilibria of this game. Our logistics model is fairly sophisticated, and is able to handle multiple modes of transport and goods, accounting for possible storage of goods in warehouses, as well as Leontief utilities based on demand satisfied. We prove computational hardness results related to equilibrium finding and propose a practical double-oracle solver based on solving a series of best-response mixed-integer linear programs. We experiment on both synthetic and real-world maps, demonstrating that our proposed method scales to reasonably large games. We also demonstrate the importance of explicitly modeling the capabilities of the adversary via ablation studies and comparisons with a naive logistics plan based on heuristics.
title Contested Logistics: A Game-Theoretic Approach
topic Computer Science and Game Theory
url https://arxiv.org/abs/2408.13057