BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting

Fuente: arXiv
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Main Authors: Liu, Zhenyuan, Guo, Yu, Li, Xinyuan, Bickel, Bernd, Zhang, Ran
Format: Preprint
Published: 2024
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author Liu, Zhenyuan
Guo, Yu
Li, Xinyuan
Bickel, Bernd
Zhang, Ran
author_facet Liu, Zhenyuan
Guo, Yu
Li, Xinyuan
Bickel, Bernd
Zhang, Ran
contents We present Bidirectional Gaussian Primitives, an image-based novel view synthesis technique designed to represent and render 3D objects with surface and volumetric materials under dynamic illumination. Our approach integrates light intrinsic decomposition into the Gaussian splatting framework, enabling real-time relighting of 3D objects. To unify surface and volumetric material within a cohesive appearance model, we adopt a light- and view-dependent scattering representation via bidirectional spherical harmonics. Our model does not use a specific surface normal-related reflectance function, making it more compatible with volumetric representations like Gaussian splatting, where the normals are undefined. We demonstrate our method by reconstructing and rendering objects with complex materials. Using One-Light-At-a-Time (OLAT) data as input, we can reproduce photorealistic appearances under novel lighting conditions in real time.
format Preprint
id arxiv_https___arxiv_org_abs_2408_13370
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
Liu, Zhenyuan
Guo, Yu
Li, Xinyuan
Bickel, Bernd
Zhang, Ran
Computer Vision and Pattern Recognition
Graphics
We present Bidirectional Gaussian Primitives, an image-based novel view synthesis technique designed to represent and render 3D objects with surface and volumetric materials under dynamic illumination. Our approach integrates light intrinsic decomposition into the Gaussian splatting framework, enabling real-time relighting of 3D objects. To unify surface and volumetric material within a cohesive appearance model, we adopt a light- and view-dependent scattering representation via bidirectional spherical harmonics. Our model does not use a specific surface normal-related reflectance function, making it more compatible with volumetric representations like Gaussian splatting, where the normals are undefined. We demonstrate our method by reconstructing and rendering objects with complex materials. Using One-Light-At-a-Time (OLAT) data as input, we can reproduce photorealistic appearances under novel lighting conditions in real time.
title BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2408.13370