An Open, Cross-Platform, Web-Based Metaverse Using WebXR and A-Frame

Fuente: arXiv
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Autore principale: Macario, Giuseppe
Natura: Preprint
Pubblicazione: 2024
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author Macario, Giuseppe
author_facet Macario, Giuseppe
contents The metaverse has received much attention in the literature and industry in the last few years, but the lack of an open and cross-platform architecture has led to many distinct metaverses that cannot communicate with each other. This work proposes a WebXR-based cross-platform architecture for developing spatial web apps using the A-Frame and Networked-Aframe frameworks with a view to an open and interoperable metaverse, accessible from both the web and extended reality devices. A prototype was implemented and evaluated, supporting the capability of the technology stack to enable immersive experiences across different platforms and devices. Positive feedback on ease of use of the immersive environment further corroborates the proposed approach, underscoring its effectiveness in facilitating engaging and interactive virtual spaces. By adhering to principles of interoperability and inclusivity, it lives up to Tim Berners-Lee's vision of the World Wide Web as an open platform that transcends geographical and technical boundaries.
format Preprint
id arxiv_https___arxiv_org_abs_2408_13520
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle An Open, Cross-Platform, Web-Based Metaverse Using WebXR and A-Frame
Macario, Giuseppe
Computer Vision and Pattern Recognition
Emerging Technologies
Human-Computer Interaction
Multimedia
The metaverse has received much attention in the literature and industry in the last few years, but the lack of an open and cross-platform architecture has led to many distinct metaverses that cannot communicate with each other. This work proposes a WebXR-based cross-platform architecture for developing spatial web apps using the A-Frame and Networked-Aframe frameworks with a view to an open and interoperable metaverse, accessible from both the web and extended reality devices. A prototype was implemented and evaluated, supporting the capability of the technology stack to enable immersive experiences across different platforms and devices. Positive feedback on ease of use of the immersive environment further corroborates the proposed approach, underscoring its effectiveness in facilitating engaging and interactive virtual spaces. By adhering to principles of interoperability and inclusivity, it lives up to Tim Berners-Lee's vision of the World Wide Web as an open platform that transcends geographical and technical boundaries.
title An Open, Cross-Platform, Web-Based Metaverse Using WebXR and A-Frame
topic Computer Vision and Pattern Recognition
Emerging Technologies
Human-Computer Interaction
Multimedia
url https://arxiv.org/abs/2408.13520