DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Cai, Weiwei, Ye, Weicai, Ye, Peng, He, Tong, Chen, Tao |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting
by: Cui, Xiao, et al.
Published: (2024)
by: Cui, Xiao, et al.
Published: (2024)
GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction
by: Ren, Xiao, et al.
Published: (2026)
by: Ren, Xiao, et al.
Published: (2026)
CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction
by: Gao, Yuanyuan, et al.
Published: (2024)
by: Gao, Yuanyuan, et al.
Published: (2024)
Splatter-360: Generalizable 360$^{\circ}$ Gaussian Splatting for Wide-baseline Panoramic Images
by: Chen, Zheng, et al.
Published: (2024)
by: Chen, Zheng, et al.
Published: (2024)
DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Han, Youngtae, et al.
Published: (2026)
by: Han, Youngtae, et al.
Published: (2026)
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
by: Liu, Yong, et al.
Published: (2025)
by: Liu, Yong, et al.
Published: (2025)
SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction
by: Fan, Ningjing, et al.
Published: (2026)
by: Fan, Ningjing, et al.
Published: (2026)
RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives
by: Zeng, Kunnong, et al.
Published: (2026)
by: Zeng, Kunnong, et al.
Published: (2026)
Denoising-GS: Gaussian Splatting with Spatial-aware Denoising
by: Zhou, Qingyuan, et al.
Published: (2026)
by: Zhou, Qingyuan, et al.
Published: (2026)
FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
by: Shen, Qianfan, et al.
Published: (2026)
by: Shen, Qianfan, et al.
Published: (2026)
ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction
by: Durvasula, Sankeerth, et al.
Published: (2025)
by: Durvasula, Sankeerth, et al.
Published: (2025)
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
by: Liu, Shiyong, et al.
Published: (2025)
by: Liu, Shiyong, et al.
Published: (2025)
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
by: Huang, Yi-Hua, et al.
Published: (2023)
by: Huang, Yi-Hua, et al.
Published: (2023)
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
by: Liu, Xiangrui, et al.
Published: (2025)
by: Liu, Xiangrui, et al.
Published: (2025)
HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting
by: Liu, Xinpeng, et al.
Published: (2025)
by: Liu, Xinpeng, et al.
Published: (2025)
NanoGS: Training-Free Gaussian Splat Simplification
by: Xiong, Butian, et al.
Published: (2026)
by: Xiong, Butian, et al.
Published: (2026)
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
by: Lyu, Xiaoyang, et al.
Published: (2024)
by: Lyu, Xiaoyang, et al.
Published: (2024)
PS-GS: Gaussian Splatting for Multi-View Photometric Stereo
by: Chen, Yixiao, et al.
Published: (2025)
by: Chen, Yixiao, et al.
Published: (2025)
Ref-GS: Directional Factorization for 2D Gaussian Splatting
by: Zhang, Youjia, et al.
Published: (2024)
by: Zhang, Youjia, et al.
Published: (2024)
SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
by: Huang, Huajian, et al.
Published: (2025)
by: Huang, Huajian, et al.
Published: (2025)
CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation
by: Tong, Yifei, et al.
Published: (2025)
by: Tong, Yifei, et al.
Published: (2025)
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
by: Dai, Qiyu, et al.
Published: (2025)
by: Dai, Qiyu, et al.
Published: (2025)
BlitzGS: City-Scale Gaussian Splatting at Lightning Speed
by: Wang, Zhongtao, et al.
Published: (2026)
by: Wang, Zhongtao, et al.
Published: (2026)
Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
by: Hahlbohm, Florian, et al.
Published: (2026)
by: Hahlbohm, Florian, et al.
Published: (2026)
RaDe-GS: Rasterizing Depth in Gaussian Splatting
by: Zhang, Baowen, et al.
Published: (2024)
by: Zhang, Baowen, et al.
Published: (2024)
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
by: Gao, Xiangjun, et al.
Published: (2024)
by: Gao, Xiangjun, et al.
Published: (2024)
GS^3: Efficient Relighting with Triple Gaussian Splatting
by: Bi, Zoubin, et al.
Published: (2024)
by: Bi, Zoubin, et al.
Published: (2024)
Surf3R: Rapid Surface Reconstruction from Sparse RGB Views in Seconds
by: Zhu, Haodong, et al.
Published: (2025)
by: Zhu, Haodong, et al.
Published: (2025)
Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction
by: Watanabe, Haato, et al.
Published: (2026)
by: Watanabe, Haato, et al.
Published: (2026)
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
by: Liu, Zhenyuan, et al.
Published: (2024)
by: Liu, Zhenyuan, et al.
Published: (2024)
GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
by: Pechko, Anastasiya, et al.
Published: (2025)
by: Pechko, Anastasiya, et al.
Published: (2025)
3D Gaussian Splatting with Deferred Reflection
by: Ye, Keyang, et al.
Published: (2024)
by: Ye, Keyang, et al.
Published: (2024)
Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
by: Liao, Zimu, et al.
Published: (2024)
by: Liao, Zimu, et al.
Published: (2024)
High-quality Surface Reconstruction using Gaussian Surfels
by: Dai, Pinxuan, et al.
Published: (2024)
by: Dai, Pinxuan, et al.
Published: (2024)
SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting
by: Strobel, Svenja, et al.
Published: (2025)
by: Strobel, Svenja, et al.
Published: (2025)
ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior
by: Han, Xiao, et al.
Published: (2025)
by: Han, Xiao, et al.
Published: (2025)
CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting
by: Cheng, Zhigang, et al.
Published: (2025)
by: Cheng, Zhigang, et al.
Published: (2025)
GS-ProCams: Gaussian Splatting-based Projector-Camera Systems
by: Deng, Qingyue, et al.
Published: (2024)
by: Deng, Qingyue, et al.
Published: (2024)
Native 3D Editing with Full Attention
by: Cai, Weiwei, et al.
Published: (2025)
by: Cai, Weiwei, et al.
Published: (2025)
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
by: Jang, Youngkyoon, et al.
Published: (2025)
by: Jang, Youngkyoon, et al.
Published: (2025)
Similar Items
-
StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting
by: Cui, Xiao, et al.
Published: (2024) -
GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction
by: Ren, Xiao, et al.
Published: (2026) -
CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction
by: Gao, Yuanyuan, et al.
Published: (2024) -
Splatter-360: Generalizable 360$^{\circ}$ Gaussian Splatting for Wide-baseline Panoramic Images
by: Chen, Zheng, et al.
Published: (2024) -
DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Han, Youngtae, et al.
Published: (2026)