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Bibliographic Details
Main Authors: Blažej, Václav, Gupta, Sushmita, Ramanujan, M. S., Strulo, Peter
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2408.15068
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author Blažej, Václav
Gupta, Sushmita
Ramanujan, M. S.
Strulo, Peter
author_facet Blažej, Václav
Gupta, Sushmita
Ramanujan, M. S.
Strulo, Peter
contents Over the last decade, extensive research has been conducted on the algorithmic aspects of designing single-elimination (SE) tournaments. Addressing natural questions of algorithmic tractability, we identify key properties of input instances that enable the tournament designer to efficiently schedule the tournament in a way that maximizes the chances of a preferred player winning. Much of the prior algorithmic work on this topic focuses on the perfect (complete and deterministic) information scenario, especially in the context of fixed-parameter algorithm design. Our contributions constitute the first fixed-parameter tractability results applicable to more general settings of SE tournament design with potential imperfect information.
format Preprint
id arxiv_https___arxiv_org_abs_2408_15068
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle On Controlling Knockout Tournaments Without Perfect Information
Blažej, Václav
Gupta, Sushmita
Ramanujan, M. S.
Strulo, Peter
Data Structures and Algorithms
Computer Science and Game Theory
Over the last decade, extensive research has been conducted on the algorithmic aspects of designing single-elimination (SE) tournaments. Addressing natural questions of algorithmic tractability, we identify key properties of input instances that enable the tournament designer to efficiently schedule the tournament in a way that maximizes the chances of a preferred player winning. Much of the prior algorithmic work on this topic focuses on the perfect (complete and deterministic) information scenario, especially in the context of fixed-parameter algorithm design. Our contributions constitute the first fixed-parameter tractability results applicable to more general settings of SE tournament design with potential imperfect information.
title On Controlling Knockout Tournaments Without Perfect Information
topic Data Structures and Algorithms
Computer Science and Game Theory
url https://arxiv.org/abs/2408.15068