Virtual Fieldwork in Immersive Environments using Game Engines

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Bernstetter, Armin, Kwasnitschka, Tom, Karstens, Jens, Schlüter, Markus, Peters, Isabella
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866910784957710336
author Bernstetter, Armin
Kwasnitschka, Tom
Karstens, Jens
Schlüter, Markus
Peters, Isabella
author_facet Bernstetter, Armin
Kwasnitschka, Tom
Karstens, Jens
Schlüter, Markus
Peters, Isabella
contents Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of outcrops that are inaccessible to humans e.g. due to being located on the seafloor. For this purpose we develop a virtual fieldwork software in the game engine and 3D creation tool Unreal Engine. This software is developed specifically for a large, spatially immersive environment as well as virtual reality using head-mounted displays. It contains multiple options for quantitative measurements of visualized 3D model data. We visualize three distinct real-world datasets gathered by different photogrammetric and bathymetric methods as use cases and gather initial feedback from domain experts.
format Preprint
id arxiv_https___arxiv_org_abs_2408_16346
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Virtual Fieldwork in Immersive Environments using Game Engines
Bernstetter, Armin
Kwasnitschka, Tom
Karstens, Jens
Schlüter, Markus
Peters, Isabella
Human-Computer Interaction
Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of outcrops that are inaccessible to humans e.g. due to being located on the seafloor. For this purpose we develop a virtual fieldwork software in the game engine and 3D creation tool Unreal Engine. This software is developed specifically for a large, spatially immersive environment as well as virtual reality using head-mounted displays. It contains multiple options for quantitative measurements of visualized 3D model data. We visualize three distinct real-world datasets gathered by different photogrammetric and bathymetric methods as use cases and gather initial feedback from domain experts.
title Virtual Fieldwork in Immersive Environments using Game Engines
topic Human-Computer Interaction
url https://arxiv.org/abs/2408.16346