Virtual Fieldwork in Immersive Environments using Game Engines
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arXiv
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| Auteurs principaux: | , , , , |
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866910784957710336 |
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| author | Bernstetter, Armin Kwasnitschka, Tom Karstens, Jens Schlüter, Markus Peters, Isabella |
| author_facet | Bernstetter, Armin Kwasnitschka, Tom Karstens, Jens Schlüter, Markus Peters, Isabella |
| contents | Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of outcrops that are inaccessible to humans e.g. due to being located on the seafloor. For this purpose we develop a virtual fieldwork software in the game engine and 3D creation tool Unreal Engine. This software is developed specifically for a large, spatially immersive environment as well as virtual reality using head-mounted displays. It contains multiple options for quantitative measurements of visualized 3D model data. We visualize three distinct real-world datasets gathered by different photogrammetric and bathymetric methods as use cases and gather initial feedback from domain experts. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2408_16346 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Virtual Fieldwork in Immersive Environments using Game Engines Bernstetter, Armin Kwasnitschka, Tom Karstens, Jens Schlüter, Markus Peters, Isabella Human-Computer Interaction Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of outcrops that are inaccessible to humans e.g. due to being located on the seafloor. For this purpose we develop a virtual fieldwork software in the game engine and 3D creation tool Unreal Engine. This software is developed specifically for a large, spatially immersive environment as well as virtual reality using head-mounted displays. It contains multiple options for quantitative measurements of visualized 3D model data. We visualize three distinct real-world datasets gathered by different photogrammetric and bathymetric methods as use cases and gather initial feedback from domain experts. |
| title | Virtual Fieldwork in Immersive Environments using Game Engines |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2408.16346 |