Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies

Fuente: arXiv
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Autori principali: Qi, Zhiyang, Inaba, Michimasa
Natura: Preprint
Pubblicazione: 2024
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_version_ 1866913491345997824
author Qi, Zhiyang
Inaba, Michimasa
author_facet Qi, Zhiyang
Inaba, Michimasa
contents Recent advancements in natural language processing, particularly with large language models (LLMs) like GPT-4, have significantly enhanced dialogue systems, enabling them to generate more natural and fluent conversations. Despite these improvements, challenges persist, such as managing continuous dialogues, memory retention, and minimizing hallucinations. The AIWolfDial2024 addresses these challenges by employing the Werewolf Game, an incomplete information game, to test the capabilities of LLMs in complex interactive environments. This paper introduces a LLM-based Werewolf Game AI, where each role is supported by situation analysis to aid response generation. Additionally, for the werewolf role, various persuasion strategies, including logical appeal, credibility appeal, and emotional appeal, are employed to effectively persuade other players to align with its actions.
format Preprint
id arxiv_https___arxiv_org_abs_2408_16586
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies
Qi, Zhiyang
Inaba, Michimasa
Computation and Language
Artificial Intelligence
Recent advancements in natural language processing, particularly with large language models (LLMs) like GPT-4, have significantly enhanced dialogue systems, enabling them to generate more natural and fluent conversations. Despite these improvements, challenges persist, such as managing continuous dialogues, memory retention, and minimizing hallucinations. The AIWolfDial2024 addresses these challenges by employing the Werewolf Game, an incomplete information game, to test the capabilities of LLMs in complex interactive environments. This paper introduces a LLM-based Werewolf Game AI, where each role is supported by situation analysis to aid response generation. Additionally, for the werewolf role, various persuasion strategies, including logical appeal, credibility appeal, and emotional appeal, are employed to effectively persuade other players to align with its actions.
title Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2408.16586