UV-free Texture Generation with Denoising and Geodesic Heat Diffusions

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Hauptverfasser: Foti, Simone, Zafeiriou, Stefanos, Birdal, Tolga
Format: Preprint
Veröffentlicht: 2024
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author Foti, Simone
Zafeiriou, Stefanos
Birdal, Tolga
author_facet Foti, Simone
Zafeiriou, Stefanos
Birdal, Tolga
contents Seams, distortions, wasted UV space, vertex-duplication, and varying resolution over the surface are the most prominent issues of the standard UV-based texturing of meshes. These issues are particularly acute when automatic UV-unwrapping techniques are used. For this reason, instead of generating textures in automatically generated UV-planes like most state-of-the-art methods, we propose to represent textures as coloured point-clouds whose colours are generated by a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects. Our sampling and resolution agnostic generative model heavily relies on heat diffusion over the surface of the meshes for spatial communication between points. To enable processing of arbitrarily sampled point-cloud textures and ensure long-distance texture consistency we introduce a fast re-sampling of the mesh spectral properties used during the heat diffusion and introduce a novel heat-diffusion-based self-attention mechanism. Our code and pre-trained models are available at github.com/simofoti/UV3-TeD.
format Preprint
id arxiv_https___arxiv_org_abs_2408_16762
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle UV-free Texture Generation with Denoising and Geodesic Heat Diffusions
Foti, Simone
Zafeiriou, Stefanos
Birdal, Tolga
Computer Vision and Pattern Recognition
Graphics
Machine Learning
Seams, distortions, wasted UV space, vertex-duplication, and varying resolution over the surface are the most prominent issues of the standard UV-based texturing of meshes. These issues are particularly acute when automatic UV-unwrapping techniques are used. For this reason, instead of generating textures in automatically generated UV-planes like most state-of-the-art methods, we propose to represent textures as coloured point-clouds whose colours are generated by a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects. Our sampling and resolution agnostic generative model heavily relies on heat diffusion over the surface of the meshes for spatial communication between points. To enable processing of arbitrarily sampled point-cloud textures and ensure long-distance texture consistency we introduce a fast re-sampling of the mesh spectral properties used during the heat diffusion and introduce a novel heat-diffusion-based self-attention mechanism. Our code and pre-trained models are available at github.com/simofoti/UV3-TeD.
title UV-free Texture Generation with Denoising and Geodesic Heat Diffusions
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2408.16762