UV-free Texture Generation with Denoising and Geodesic Heat Diffusions
Fuente:
arXiv
Guardado en:
| Autores principales: | Foti, Simone, Zafeiriou, Stefanos, Birdal, Tolga |
|---|---|
| Formato: | Preprint |
| Publicado: |
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Parallelised Differentiable Straightest Geodesics for 3D Meshes
por: Verninas, Hippolyte, et al.
Publicado: (2026)
por: Verninas, Hippolyte, et al.
Publicado: (2026)
Large Learning Rates Simultaneously Achieve Robustness to Spurious Correlations and Compressibility
por: Barsbey, Melih, et al.
Publicado: (2025)
por: Barsbey, Melih, et al.
Publicado: (2025)
Single Mesh Diffusion Models with Field Latents for Texture Generation
por: Mitchel, Thomas W., et al.
Publicado: (2023)
por: Mitchel, Thomas W., et al.
Publicado: (2023)
Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera
por: Yu, Zhengdi, et al.
Publicado: (2024)
por: Yu, Zhengdi, et al.
Publicado: (2024)
Denoising Diffusion via Image-Based Rendering
por: Anciukevičius, Titas, et al.
Publicado: (2024)
por: Anciukevičius, Titas, et al.
Publicado: (2024)
Generating Non-Stationary Textures using Self-Rectification
por: Zhou, Yang, et al.
Publicado: (2024)
por: Zhou, Yang, et al.
Publicado: (2024)
Denoising-GS: Gaussian Splatting with Spatial-aware Denoising
por: Zhou, Qingyuan, et al.
Publicado: (2026)
por: Zhou, Qingyuan, et al.
Publicado: (2026)
GenesisTex: Adapting Image Denoising Diffusion to Texture Space
por: Gao, Chenjian, et al.
Publicado: (2024)
por: Gao, Chenjian, et al.
Publicado: (2024)
GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion
por: Liu, Xueyi, et al.
Publicado: (2024)
por: Liu, Xueyi, et al.
Publicado: (2024)
Geometric Neural Distance Fields for Learning Human Motion Priors
por: Yu, Zhengdi, et al.
Publicado: (2025)
por: Yu, Zhengdi, et al.
Publicado: (2025)
Implicit Neural Representation of Tileable Material Textures
por: Paz, Hallison, et al.
Publicado: (2024)
por: Paz, Hallison, et al.
Publicado: (2024)
PRISM: A Unified Framework for Photorealistic Reconstruction and Intrinsic Scene Modeling
por: Dirik, Alara, et al.
Publicado: (2025)
por: Dirik, Alara, et al.
Publicado: (2025)
InsTex: Indoor Scenes Stylized Texture Synthesis
por: Zhang, Yunfan, et al.
Publicado: (2025)
por: Zhang, Yunfan, et al.
Publicado: (2025)
FlashTex: Fast Relightable Mesh Texturing with LightControlNet
por: Deng, Kangle, et al.
Publicado: (2024)
por: Deng, Kangle, et al.
Publicado: (2024)
CookingDiffusion: Cooking Procedural Image Generation with Stable Diffusion
por: Wang, Yuan, et al.
Publicado: (2025)
por: Wang, Yuan, et al.
Publicado: (2025)
Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects
por: Bensadoun, Raphael, et al.
Publicado: (2024)
por: Bensadoun, Raphael, et al.
Publicado: (2024)
TetraDiffusion: Tetrahedral Diffusion Models for 3D Shape Generation
por: Kalischek, Nikolai, et al.
Publicado: (2022)
por: Kalischek, Nikolai, et al.
Publicado: (2022)
DSplats: 3D Generation by Denoising Splats-Based Multiview Diffusion Models
por: Miao, Kevin, et al.
Publicado: (2024)
por: Miao, Kevin, et al.
Publicado: (2024)
Continuous Edit Distance, Geodesics and Barycenters of Time-varying Persistence Diagrams
por: Tchitchek, Sebastien, et al.
Publicado: (2025)
por: Tchitchek, Sebastien, et al.
Publicado: (2025)
Enhancing Diffusion-based Point Cloud Generation with Smoothness Constraint
por: Li, Yukun, et al.
Publicado: (2024)
por: Li, Yukun, et al.
Publicado: (2024)
Multimodal Latent Diffusion Model for Complex Sewing Pattern Generation
por: Liu, Shengqi, et al.
Publicado: (2024)
por: Liu, Shengqi, et al.
Publicado: (2024)
SVGFusion: A VAE-Diffusion Transformer for Vector Graphic Generation
por: Xing, Ximing, et al.
Publicado: (2024)
por: Xing, Ximing, et al.
Publicado: (2024)
Curved Diffusion: A Generative Model With Optical Geometry Control
por: Voynov, Andrey, et al.
Publicado: (2023)
por: Voynov, Andrey, et al.
Publicado: (2023)
Compositional Neural Textures
por: Tu, Peihan, et al.
Publicado: (2024)
por: Tu, Peihan, et al.
Publicado: (2024)
StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generation
por: Kodaira, Akio, et al.
Publicado: (2023)
por: Kodaira, Akio, et al.
Publicado: (2023)
DreamTime: An Improved Optimization Strategy for Diffusion-Guided 3D Generation
por: Huang, Yukun, et al.
Publicado: (2023)
por: Huang, Yukun, et al.
Publicado: (2023)
MESA: Text-Driven Terrain Generation Using Latent Diffusion and Global Copernicus Data
por: Borne--Pons, Paul, et al.
Publicado: (2025)
por: Borne--Pons, Paul, et al.
Publicado: (2025)
StrucADT: Generating Structure-controlled 3D Point Clouds with Adjacency Diffusion Transformer
por: Shu, Zhenyu, et al.
Publicado: (2025)
por: Shu, Zhenyu, et al.
Publicado: (2025)
VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Models
por: Han, Junlin, et al.
Publicado: (2024)
por: Han, Junlin, et al.
Publicado: (2024)
An Object is Worth 64x64 Pixels: Generating 3D Object via Image Diffusion
por: Yan, Xingguang, et al.
Publicado: (2024)
por: Yan, Xingguang, et al.
Publicado: (2024)
SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
por: Engelhardt, Andreas, et al.
Publicado: (2025)
por: Engelhardt, Andreas, et al.
Publicado: (2025)
GenCAD: Image-Conditioned Computer-Aided Design Generation with Transformer-Based Contrastive Representation and Diffusion Priors
por: Alam, Md Ferdous, et al.
Publicado: (2024)
por: Alam, Md Ferdous, et al.
Publicado: (2024)
TAUE: Training-free Noise Transplant and Cultivation Diffusion Model
por: Nagai, Daichi, et al.
Publicado: (2025)
por: Nagai, Daichi, et al.
Publicado: (2025)
Resolution-free neural surrogates for geometric parameterization and mapping with spatially varying fields
por: Huang, Yanwen, et al.
Publicado: (2026)
por: Huang, Yanwen, et al.
Publicado: (2026)
Flexible Motion In-betweening with Diffusion Models
por: Cohan, Setareh, et al.
Publicado: (2024)
por: Cohan, Setareh, et al.
Publicado: (2024)
Distilling Diffusion Models into Conditional GANs
por: Kang, Minguk, et al.
Publicado: (2024)
por: Kang, Minguk, et al.
Publicado: (2024)
Fast Texture Transfer for XR Avatars via Barycentric UV Conversion
por: Song, Hail, et al.
Publicado: (2025)
por: Song, Hail, et al.
Publicado: (2025)
Interpreting the Weight Space of Customized Diffusion Models
por: Dravid, Amil, et al.
Publicado: (2024)
por: Dravid, Amil, et al.
Publicado: (2024)
NeuralRemaster: Phase-Preserving Diffusion for Structure-Aligned Generation
por: Zeng, Yu, et al.
Publicado: (2025)
por: Zeng, Yu, et al.
Publicado: (2025)
Diff-3DCap: Shape Captioning with Diffusion Models
por: Shu, Zhenyu, et al.
Publicado: (2025)
por: Shu, Zhenyu, et al.
Publicado: (2025)
Ejemplares similares
-
Parallelised Differentiable Straightest Geodesics for 3D Meshes
por: Verninas, Hippolyte, et al.
Publicado: (2026) -
Large Learning Rates Simultaneously Achieve Robustness to Spurious Correlations and Compressibility
por: Barsbey, Melih, et al.
Publicado: (2025) -
Single Mesh Diffusion Models with Field Latents for Texture Generation
por: Mitchel, Thomas W., et al.
Publicado: (2023) -
Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera
por: Yu, Zhengdi, et al.
Publicado: (2024) -
Denoising Diffusion via Image-Based Rendering
por: Anciukevičius, Titas, et al.
Publicado: (2024)