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Main Authors: Asahi, Hirosuke, Sonoyama, Ryoma, Shoda, Chihiro, Kotani, Nanami
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2408.16782
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author Asahi, Hirosuke
Sonoyama, Ryoma
Shoda, Chihiro
Kotani, Nanami
author_facet Asahi, Hirosuke
Sonoyama, Ryoma
Shoda, Chihiro
Kotani, Nanami
contents Concentration is significant for maximizing potential in any activity. However, traditional methods to improve it often lack direct and natural feedback. We propose an innovative and inspiring VR system to experience and improve concentration. In the experience of pulling out the holy sword, which cannot be achieved simply by force, the player receives multimodal concentration feedback in visual, auditory, and haptic senses. We believe that this experience will help the user confront his/her concentration and improve the ability to control it consciously.
format Preprint
id arxiv_https___arxiv_org_abs_2408_16782
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Legend of Holy Sword: An Immersive Experience for Concentration Enhancement
Asahi, Hirosuke
Sonoyama, Ryoma
Shoda, Chihiro
Kotani, Nanami
Human-Computer Interaction
Concentration is significant for maximizing potential in any activity. However, traditional methods to improve it often lack direct and natural feedback. We propose an innovative and inspiring VR system to experience and improve concentration. In the experience of pulling out the holy sword, which cannot be achieved simply by force, the player receives multimodal concentration feedback in visual, auditory, and haptic senses. We believe that this experience will help the user confront his/her concentration and improve the ability to control it consciously.
title The Legend of Holy Sword: An Immersive Experience for Concentration Enhancement
topic Human-Computer Interaction
url https://arxiv.org/abs/2408.16782