OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping

Fuente: arXiv
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Main Authors: Wang, Meng, Wang, Junyi, Xia, Changqun, Wang, Chen, Qi, Yue
Format: Preprint
Published: 2024
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author Wang, Meng
Wang, Junyi
Xia, Changqun
Wang, Chen
Qi, Yue
author_facet Wang, Meng
Wang, Junyi
Xia, Changqun
Wang, Chen
Qi, Yue
contents 3D Gaussian splatting (3DGS) has recently demonstrated promising advancements in RGB-D online dense mapping. Nevertheless, existing methods excessively rely on per-pixel depth cues to perform map densification, which leads to significant redundancy and increased sensitivity to depth noise. Additionally, explicitly storing 3D Gaussian parameters of room-scale scene poses a significant storage challenge. In this paper, we introduce OG-Mapping, which leverages the robust scene structural representation capability of sparse octrees, combined with structured 3D Gaussian representations, to achieve efficient and robust online dense mapping. Moreover, OG-Mapping employs an anchor-based progressive map refinement strategy to recover the scene structures at multiple levels of detail. Instead of maintaining a small number of active keyframes with a fixed keyframe window as previous approaches do, a dynamic keyframe window is employed to allow OG-Mapping to better tackle false local minima and forgetting issues. Experimental results demonstrate that OG-Mapping delivers more robust and superior realism mapping results than existing Gaussian-based RGB-D online mapping methods with a compact model, and no additional post-processing is required.
format Preprint
id arxiv_https___arxiv_org_abs_2408_17223
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping
Wang, Meng
Wang, Junyi
Xia, Changqun
Wang, Chen
Qi, Yue
Computer Vision and Pattern Recognition
3D Gaussian splatting (3DGS) has recently demonstrated promising advancements in RGB-D online dense mapping. Nevertheless, existing methods excessively rely on per-pixel depth cues to perform map densification, which leads to significant redundancy and increased sensitivity to depth noise. Additionally, explicitly storing 3D Gaussian parameters of room-scale scene poses a significant storage challenge. In this paper, we introduce OG-Mapping, which leverages the robust scene structural representation capability of sparse octrees, combined with structured 3D Gaussian representations, to achieve efficient and robust online dense mapping. Moreover, OG-Mapping employs an anchor-based progressive map refinement strategy to recover the scene structures at multiple levels of detail. Instead of maintaining a small number of active keyframes with a fixed keyframe window as previous approaches do, a dynamic keyframe window is employed to allow OG-Mapping to better tackle false local minima and forgetting issues. Experimental results demonstrate that OG-Mapping delivers more robust and superior realism mapping results than existing Gaussian-based RGB-D online mapping methods with a compact model, and no additional post-processing is required.
title OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2408.17223