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Main Author: Zhou, Aven-Le
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2409.00047
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author Zhou, Aven-Le
author_facet Zhou, Aven-Le
contents This insight paper examines embodied interaction in interactive art, focusing on body embodiment, bodily sensation (i.e., somaesthetic), and audience-artwork interaction. The authors propose a new three-dimensional descriptive model of interactive art based on literature and apply to analyze a curated corpus of 49 award-winning artworks from the Prix Ars Electronica between 2009 and 2023. The analysis reveals emergent patterns of interactive art that deepen the understanding of interactive art from an embodied perspective and prepare the ground for future research and art practices. This paper has discovered that embodied interaction remains under-explored in interactive art rather than an inflation of interactivity. Notable research gaps persist in exploring virtual embodiment within sociocultural contexts using immersive technologies. Furthermore, it also underscores the need to revisit the sociological and etymological roots of interaction to enhance interpersonality and relationality and advocates for a paradigm shift in future research and practice in interactive art.
format Preprint
id arxiv_https___arxiv_org_abs_2409_00047
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Inflation of Interactivity? Analyzing and Understanding Embodied Interaction in Interactive Art through a New Three-dimensional Model
Zhou, Aven-Le
Human-Computer Interaction
This insight paper examines embodied interaction in interactive art, focusing on body embodiment, bodily sensation (i.e., somaesthetic), and audience-artwork interaction. The authors propose a new three-dimensional descriptive model of interactive art based on literature and apply to analyze a curated corpus of 49 award-winning artworks from the Prix Ars Electronica between 2009 and 2023. The analysis reveals emergent patterns of interactive art that deepen the understanding of interactive art from an embodied perspective and prepare the ground for future research and art practices. This paper has discovered that embodied interaction remains under-explored in interactive art rather than an inflation of interactivity. Notable research gaps persist in exploring virtual embodiment within sociocultural contexts using immersive technologies. Furthermore, it also underscores the need to revisit the sociological and etymological roots of interaction to enhance interpersonality and relationality and advocates for a paradigm shift in future research and practice in interactive art.
title Inflation of Interactivity? Analyzing and Understanding Embodied Interaction in Interactive Art through a New Three-dimensional Model
topic Human-Computer Interaction
url https://arxiv.org/abs/2409.00047