Real World Conversational Entity Linking Requires More Than Zeroshots

Fuente: arXiv
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Autores principales: Hoveyda, Mohanna, de Vries, Arjen P., de Rijke, Maarten, Hasibi, Faegheh
Formato: Preprint
Publicado: 2024
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author Hoveyda, Mohanna
de Vries, Arjen P.
de Rijke, Maarten
Hasibi, Faegheh
author_facet Hoveyda, Mohanna
de Vries, Arjen P.
de Rijke, Maarten
Hasibi, Faegheh
contents Entity linking (EL) in conversations faces notable challenges in practical applications, primarily due to the scarcity of entity-annotated conversational datasets and sparse knowledge bases (KB) containing domain-specific, long-tail entities. We designed targeted evaluation scenarios to measure the efficacy of EL models under resource constraints. Our evaluation employs two KBs: Fandom, exemplifying real-world EL complexities, and the widely used Wikipedia. First, we assess EL models' ability to generalize to a new unfamiliar KB using Fandom and a novel zero-shot conversational entity linking dataset that we curated based on Reddit discussions on Fandom entities. We then evaluate the adaptability of EL models to conversational settings without prior training. Our results indicate that current zero-shot EL models falter when introduced to new, domain-specific KBs without prior training, significantly dropping in performance. Our findings reveal that previous evaluation approaches fall short of capturing real-world complexities for zero-shot EL, highlighting the necessity for new approaches to design and assess conversational EL models to adapt to limited resources. The evaluation setup and the dataset proposed in this research are made publicly available.
format Preprint
id arxiv_https___arxiv_org_abs_2409_01152
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Real World Conversational Entity Linking Requires More Than Zeroshots
Hoveyda, Mohanna
de Vries, Arjen P.
de Rijke, Maarten
Hasibi, Faegheh
Computation and Language
Information Retrieval
Entity linking (EL) in conversations faces notable challenges in practical applications, primarily due to the scarcity of entity-annotated conversational datasets and sparse knowledge bases (KB) containing domain-specific, long-tail entities. We designed targeted evaluation scenarios to measure the efficacy of EL models under resource constraints. Our evaluation employs two KBs: Fandom, exemplifying real-world EL complexities, and the widely used Wikipedia. First, we assess EL models' ability to generalize to a new unfamiliar KB using Fandom and a novel zero-shot conversational entity linking dataset that we curated based on Reddit discussions on Fandom entities. We then evaluate the adaptability of EL models to conversational settings without prior training. Our results indicate that current zero-shot EL models falter when introduced to new, domain-specific KBs without prior training, significantly dropping in performance. Our findings reveal that previous evaluation approaches fall short of capturing real-world complexities for zero-shot EL, highlighting the necessity for new approaches to design and assess conversational EL models to adapt to limited resources. The evaluation setup and the dataset proposed in this research are made publicly available.
title Real World Conversational Entity Linking Requires More Than Zeroshots
topic Computation and Language
Information Retrieval
url https://arxiv.org/abs/2409.01152