EarthGen: Generating the World from Top-Down Views

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Sharma, Ansh, Xiao, Albert, Rathi, Praneet, Kundu, Rohit, Zhai, Albert, Shen, Yuan, Wang, Shenlong
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910599659651072
author Sharma, Ansh
Xiao, Albert
Rathi, Praneet
Kundu, Rohit
Zhai, Albert
Shen, Yuan
Wang, Shenlong
author_facet Sharma, Ansh
Xiao, Albert
Rathi, Praneet
Kundu, Rohit
Zhai, Albert
Shen, Yuan
Wang, Shenlong
contents In this work, we present a novel method for extensive multi-scale generative terrain modeling. At the core of our model is a cascade of superresolution diffusion models that can be combined to produce consistent images across multiple resolutions. Pairing this concept with a tiled generation method yields a scalable system that can generate thousands of square kilometers of realistic Earth surfaces at high resolution. We evaluate our method on a dataset collected from Bing Maps and show that it outperforms super-resolution baselines on the extreme super-resolution task of 1024x zoom. We also demonstrate its ability to create diverse and coherent scenes via an interactive gigapixel-scale generated map. Finally, we demonstrate how our system can be extended to enable novel content creation applications including controllable world generation and 3D scene generation.
format Preprint
id arxiv_https___arxiv_org_abs_2409_01491
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle EarthGen: Generating the World from Top-Down Views
Sharma, Ansh
Xiao, Albert
Rathi, Praneet
Kundu, Rohit
Zhai, Albert
Shen, Yuan
Wang, Shenlong
Computer Vision and Pattern Recognition
Artificial Intelligence
J.2; I.4.8
In this work, we present a novel method for extensive multi-scale generative terrain modeling. At the core of our model is a cascade of superresolution diffusion models that can be combined to produce consistent images across multiple resolutions. Pairing this concept with a tiled generation method yields a scalable system that can generate thousands of square kilometers of realistic Earth surfaces at high resolution. We evaluate our method on a dataset collected from Bing Maps and show that it outperforms super-resolution baselines on the extreme super-resolution task of 1024x zoom. We also demonstrate its ability to create diverse and coherent scenes via an interactive gigapixel-scale generated map. Finally, we demonstrate how our system can be extended to enable novel content creation applications including controllable world generation and 3D scene generation.
title EarthGen: Generating the World from Top-Down Views
topic Computer Vision and Pattern Recognition
Artificial Intelligence
J.2; I.4.8
url https://arxiv.org/abs/2409.01491