AMG: Avatar Motion Guided Video Generation

Fuente: arXiv
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Main Authors: Yang, Zhangsihao, Shan, Mengyi, Farazi, Mohammad, Zhu, Wenhui, Chen, Yanxi, Dong, Xuanzhao, Wang, Yalin
Format: Preprint
Published: 2024
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author Yang, Zhangsihao
Shan, Mengyi
Farazi, Mohammad
Zhu, Wenhui
Chen, Yanxi
Dong, Xuanzhao
Wang, Yalin
author_facet Yang, Zhangsihao
Shan, Mengyi
Farazi, Mohammad
Zhu, Wenhui
Chen, Yanxi
Dong, Xuanzhao
Wang, Yalin
contents Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and sensitivity to visual artifacts. The extensively studied 2D media generation methods take advantage of massive human media datasets, but struggle with 3D-aware control; whereas 3D avatar-based approaches, while offering more freedom in control, lack photorealism and cannot be harmonized seamlessly with background scene. We propose AMG, a method that combines the 2D photorealism and 3D controllability by conditioning video diffusion models on controlled rendering of 3D avatars. We additionally introduce a novel data processing pipeline that reconstructs and renders human avatar movements from dynamic camera videos. AMG is the first method that enables multi-person diffusion video generation with precise control over camera positions, human motions, and background style. We also demonstrate through extensive evaluation that it outperforms existing human video generation methods conditioned on pose sequences or driving videos in terms of realism and adaptability.
format Preprint
id arxiv_https___arxiv_org_abs_2409_01502
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle AMG: Avatar Motion Guided Video Generation
Yang, Zhangsihao
Shan, Mengyi
Farazi, Mohammad
Zhu, Wenhui
Chen, Yanxi
Dong, Xuanzhao
Wang, Yalin
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Human video generation task has gained significant attention with the advancement of deep generative models. Generating realistic videos with human movements is challenging in nature, due to the intricacies of human body topology and sensitivity to visual artifacts. The extensively studied 2D media generation methods take advantage of massive human media datasets, but struggle with 3D-aware control; whereas 3D avatar-based approaches, while offering more freedom in control, lack photorealism and cannot be harmonized seamlessly with background scene. We propose AMG, a method that combines the 2D photorealism and 3D controllability by conditioning video diffusion models on controlled rendering of 3D avatars. We additionally introduce a novel data processing pipeline that reconstructs and renders human avatar movements from dynamic camera videos. AMG is the first method that enables multi-person diffusion video generation with precise control over camera positions, human motions, and background style. We also demonstrate through extensive evaluation that it outperforms existing human video generation methods conditioned on pose sequences or driving videos in terms of realism and adaptability.
title AMG: Avatar Motion Guided Video Generation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2409.01502