An Implementation of Werewolf Agent That does not Truly Trust LLMs

Fuente: arXiv
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Auteurs principaux: Sato, Takehiro, Ozaki, Shintaro, Yokoyama, Daisaku
Format: Preprint
Publié: 2024
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author Sato, Takehiro
Ozaki, Shintaro
Yokoyama, Daisaku
author_facet Sato, Takehiro
Ozaki, Shintaro
Yokoyama, Daisaku
contents Werewolf is an incomplete information game, which has several challenges when creating a computer agent as a player given the lack of understanding of the situation and individuality of utterance (e.g., computer agents are not capable of characterful utterance or situational lying). We propose a werewolf agent that solves some of those difficulties by combining a Large Language Model (LLM) and a rule-based algorithm. In particular, our agent uses a rule-based algorithm to select an output either from an LLM or a template prepared beforehand based on the results of analyzing conversation history using an LLM. It allows the agent to refute in specific situations, identify when to end the conversation, and behave with persona. This approach mitigated conversational inconsistencies and facilitated logical utterance as a result. We also conducted a qualitative evaluation, which resulted in our agent being perceived as more human-like compared to an unmodified LLM. The agent is freely available for contributing to advance the research in the field of Werewolf game.
format Preprint
id arxiv_https___arxiv_org_abs_2409_01575
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle An Implementation of Werewolf Agent That does not Truly Trust LLMs
Sato, Takehiro
Ozaki, Shintaro
Yokoyama, Daisaku
Computation and Language
Werewolf is an incomplete information game, which has several challenges when creating a computer agent as a player given the lack of understanding of the situation and individuality of utterance (e.g., computer agents are not capable of characterful utterance or situational lying). We propose a werewolf agent that solves some of those difficulties by combining a Large Language Model (LLM) and a rule-based algorithm. In particular, our agent uses a rule-based algorithm to select an output either from an LLM or a template prepared beforehand based on the results of analyzing conversation history using an LLM. It allows the agent to refute in specific situations, identify when to end the conversation, and behave with persona. This approach mitigated conversational inconsistencies and facilitated logical utterance as a result. We also conducted a qualitative evaluation, which resulted in our agent being perceived as more human-like compared to an unmodified LLM. The agent is freely available for contributing to advance the research in the field of Werewolf game.
title An Implementation of Werewolf Agent That does not Truly Trust LLMs
topic Computation and Language
url https://arxiv.org/abs/2409.01575