PRoGS: Progressive Rendering of Gaussian Splats

Fuente: arXiv
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Hauptverfasser: Zoomers, Brent, Wijnants, Maarten, Molenaers, Ivan, Vanherck, Joni, Put, Jeroen, Jorissen, Lode, Michiels, Nick
Format: Preprint
Veröffentlicht: 2024
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author Zoomers, Brent
Wijnants, Maarten
Molenaers, Ivan
Vanherck, Joni
Put, Jeroen
Jorissen, Lode
Michiels, Nick
author_facet Zoomers, Brent
Wijnants, Maarten
Molenaers, Ivan
Vanherck, Joni
Put, Jeroen
Jorissen, Lode
Michiels, Nick
contents Over the past year, 3D Gaussian Splatting (3DGS) has received significant attention for its ability to represent 3D scenes in a perceptually accurate manner. However, it can require a substantial amount of storage since each splat's individual data must be stored. While compression techniques offer a potential solution by reducing the memory footprint, they still necessitate retrieving the entire scene before any part of it can be rendered. In this work, we introduce a novel approach for progressively rendering such scenes, aiming to display visible content that closely approximates the final scene as early as possible without loading the entire scene into memory. This approach benefits both on-device rendering applications limited by memory constraints and streaming applications where minimal bandwidth usage is preferred. To achieve this, we approximate the contribution of each Gaussian to the final scene and construct an order of prioritization on their inclusion in the rendering process. Additionally, we demonstrate that our approach can be combined with existing compression methods to progressively render (and stream) 3DGS scenes, optimizing bandwidth usage by focusing on the most important splats within a scene. Overall, our work establishes a foundation for making remotely hosted 3DGS content more quickly accessible to end-users in over-the-top consumption scenarios, with our results showing significant improvements in quality across all metrics compared to existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2409_01761
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PRoGS: Progressive Rendering of Gaussian Splats
Zoomers, Brent
Wijnants, Maarten
Molenaers, Ivan
Vanherck, Joni
Put, Jeroen
Jorissen, Lode
Michiels, Nick
Computer Vision and Pattern Recognition
Multimedia
Over the past year, 3D Gaussian Splatting (3DGS) has received significant attention for its ability to represent 3D scenes in a perceptually accurate manner. However, it can require a substantial amount of storage since each splat's individual data must be stored. While compression techniques offer a potential solution by reducing the memory footprint, they still necessitate retrieving the entire scene before any part of it can be rendered. In this work, we introduce a novel approach for progressively rendering such scenes, aiming to display visible content that closely approximates the final scene as early as possible without loading the entire scene into memory. This approach benefits both on-device rendering applications limited by memory constraints and streaming applications where minimal bandwidth usage is preferred. To achieve this, we approximate the contribution of each Gaussian to the final scene and construct an order of prioritization on their inclusion in the rendering process. Additionally, we demonstrate that our approach can be combined with existing compression methods to progressively render (and stream) 3DGS scenes, optimizing bandwidth usage by focusing on the most important splats within a scene. Overall, our work establishes a foundation for making remotely hosted 3DGS content more quickly accessible to end-users in over-the-top consumption scenarios, with our results showing significant improvements in quality across all metrics compared to existing methods.
title PRoGS: Progressive Rendering of Gaussian Splats
topic Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2409.01761