Evaluating Environments Using Exploratory Agents

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Khaleque, Bobby, Cook, Mike, Gow, Jeremy
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866929486093615104
author Khaleque, Bobby
Cook, Mike
Gow, Jeremy
author_facet Khaleque, Bobby
Cook, Mike
Gow, Jeremy
contents Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework introduced in previous research which models motivations for exploration and introduce a fitness function for evaluating an environment's potential for exploration. Our study showed that our exploratory agent can clearly distinguish between engaging and unengaging levels. The findings suggest that our agent has the potential to serve as an effective tool for assessing procedurally generated levels, in terms of exploration. This work contributes to the growing field of AI-driven game design by offering new insights into how game environments can be evaluated and optimised for player exploration.
format Preprint
id arxiv_https___arxiv_org_abs_2409_02632
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Evaluating Environments Using Exploratory Agents
Khaleque, Bobby
Cook, Mike
Gow, Jeremy
Artificial Intelligence
Human-Computer Interaction
Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework introduced in previous research which models motivations for exploration and introduce a fitness function for evaluating an environment's potential for exploration. Our study showed that our exploratory agent can clearly distinguish between engaging and unengaging levels. The findings suggest that our agent has the potential to serve as an effective tool for assessing procedurally generated levels, in terms of exploration. This work contributes to the growing field of AI-driven game design by offering new insights into how game environments can be evaluated and optimised for player exploration.
title Evaluating Environments Using Exploratory Agents
topic Artificial Intelligence
Human-Computer Interaction
url https://arxiv.org/abs/2409.02632