Winning Lights Out with Fibonacci

Fuente: arXiv
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Autori principali: Arangala, Crista, Bailey, Stephen, Mazur, Kristen
Natura: Preprint
Pubblicazione: 2024
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author Arangala, Crista
Bailey, Stephen
Mazur, Kristen
author_facet Arangala, Crista
Bailey, Stephen
Mazur, Kristen
contents Lights Out is a single-player electronic handheld game from the 1990s that features a 5 by 5 grid of light-up buttons. The game begins with some lights on and others off. The goal is to turn off all lights but pressing a button changes its state and changes the states of the buttons above and below and to the left and right of the button. We examine a cylindrical Lights Out game in which the left side of the board is connected to the right. Moreover, instead of just on and off we let the lights have $k$ states for $k \ge 2$. We then apply a modified light chasing strategy in which we try to systematically turn off all lights in a row by pressing the buttons in the row below. We ask if the game begins with all lights starting at the same state, how many rows must the board have in order for all lights to be turned off using this type of modified light chasing after we press the last row of lights. We connect this light chasing strategy to the Fibonacci numbers and are able to provide answer to our question by studying the Fibonacci numbers (mod $k$).
format Preprint
id arxiv_https___arxiv_org_abs_2409_02946
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Winning Lights Out with Fibonacci
Arangala, Crista
Bailey, Stephen
Mazur, Kristen
History and Overview
Lights Out is a single-player electronic handheld game from the 1990s that features a 5 by 5 grid of light-up buttons. The game begins with some lights on and others off. The goal is to turn off all lights but pressing a button changes its state and changes the states of the buttons above and below and to the left and right of the button. We examine a cylindrical Lights Out game in which the left side of the board is connected to the right. Moreover, instead of just on and off we let the lights have $k$ states for $k \ge 2$. We then apply a modified light chasing strategy in which we try to systematically turn off all lights in a row by pressing the buttons in the row below. We ask if the game begins with all lights starting at the same state, how many rows must the board have in order for all lights to be turned off using this type of modified light chasing after we press the last row of lights. We connect this light chasing strategy to the Fibonacci numbers and are able to provide answer to our question by studying the Fibonacci numbers (mod $k$).
title Winning Lights Out with Fibonacci
topic History and Overview
url https://arxiv.org/abs/2409.02946