Incorporating dense metric depth into neural 3D representations for view synthesis and relighting

Fuente: arXiv
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Autori principali: Chaudhury, Arkadeep Narayan, Vasiljevic, Igor, Zakharov, Sergey, Guizilini, Vitor, Ambrus, Rares, Narasimhan, Srinivasa, Atkeson, Christopher G.
Natura: Preprint
Pubblicazione: 2024
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author Chaudhury, Arkadeep Narayan
Vasiljevic, Igor
Zakharov, Sergey
Guizilini, Vitor
Ambrus, Rares
Narasimhan, Srinivasa
Atkeson, Christopher G.
author_facet Chaudhury, Arkadeep Narayan
Vasiljevic, Igor
Zakharov, Sergey
Guizilini, Vitor
Ambrus, Rares
Narasimhan, Srinivasa
Atkeson, Christopher G.
contents Synthesizing accurate geometry and photo-realistic appearance of small scenes is an active area of research with compelling use cases in gaming, virtual reality, robotic-manipulation, autonomous driving, convenient product capture, and consumer-level photography. When applying scene geometry and appearance estimation techniques to robotics, we found that the narrow cone of possible viewpoints due to the limited range of robot motion and scene clutter caused current estimation techniques to produce poor quality estimates or even fail. On the other hand, in robotic applications, dense metric depth can often be measured directly using stereo and illumination can be controlled. Depth can provide a good initial estimate of the object geometry to improve reconstruction, while multi-illumination images can facilitate relighting. In this work we demonstrate a method to incorporate dense metric depth into the training of neural 3D representations and address an artifact observed while jointly refining geometry and appearance by disambiguating between texture and geometry edges. We also discuss a multi-flash stereo camera system developed to capture the necessary data for our pipeline and show results on relighting and view synthesis with a few training views.
format Preprint
id arxiv_https___arxiv_org_abs_2409_03061
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Incorporating dense metric depth into neural 3D representations for view synthesis and relighting
Chaudhury, Arkadeep Narayan
Vasiljevic, Igor
Zakharov, Sergey
Guizilini, Vitor
Ambrus, Rares
Narasimhan, Srinivasa
Atkeson, Christopher G.
Computer Vision and Pattern Recognition
Graphics
Robotics
Synthesizing accurate geometry and photo-realistic appearance of small scenes is an active area of research with compelling use cases in gaming, virtual reality, robotic-manipulation, autonomous driving, convenient product capture, and consumer-level photography. When applying scene geometry and appearance estimation techniques to robotics, we found that the narrow cone of possible viewpoints due to the limited range of robot motion and scene clutter caused current estimation techniques to produce poor quality estimates or even fail. On the other hand, in robotic applications, dense metric depth can often be measured directly using stereo and illumination can be controlled. Depth can provide a good initial estimate of the object geometry to improve reconstruction, while multi-illumination images can facilitate relighting. In this work we demonstrate a method to incorporate dense metric depth into the training of neural 3D representations and address an artifact observed while jointly refining geometry and appearance by disambiguating between texture and geometry edges. We also discuss a multi-flash stereo camera system developed to capture the necessary data for our pipeline and show results on relighting and view synthesis with a few training views.
title Incorporating dense metric depth into neural 3D representations for view synthesis and relighting
topic Computer Vision and Pattern Recognition
Graphics
Robotics
url https://arxiv.org/abs/2409.03061