Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction

Fuente: arXiv
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Auteurs principaux: Chen, Shen, Zhou, Jiale, Li, Lei
Format: Preprint
Publié: 2024
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author Chen, Shen
Zhou, Jiale
Li, Lei
author_facet Chen, Shen
Zhou, Jiale
Li, Lei
contents 3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts and demonstrates suboptimal performance under sparse viewpoint conditions, thereby limiting its applicability in robotics and computer vision. To address these limitations, we introduce SVS-GS, a novel framework for Sparse Viewpoint Scene reconstruction that integrates a 3D Gaussian smoothing filter to suppress artifacts. Furthermore, our approach incorporates a Depth Gradient Profile Prior (DGPP) loss with a dynamic depth mask to sharpen edges and 2D diffusion with Score Distillation Sampling (SDS) loss to enhance geometric consistency in novel view synthesis. Experimental evaluations on the MipNeRF-360 and SeaThru-NeRF datasets demonstrate that SVS-GS markedly improves 3D reconstruction from sparse viewpoints, offering a robust and efficient solution for scene understanding in robotics and computer vision applications.
format Preprint
id arxiv_https___arxiv_org_abs_2409_03213
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction
Chen, Shen
Zhou, Jiale
Li, Lei
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts and demonstrates suboptimal performance under sparse viewpoint conditions, thereby limiting its applicability in robotics and computer vision. To address these limitations, we introduce SVS-GS, a novel framework for Sparse Viewpoint Scene reconstruction that integrates a 3D Gaussian smoothing filter to suppress artifacts. Furthermore, our approach incorporates a Depth Gradient Profile Prior (DGPP) loss with a dynamic depth mask to sharpen edges and 2D diffusion with Score Distillation Sampling (SDS) loss to enhance geometric consistency in novel view synthesis. Experimental evaluations on the MipNeRF-360 and SeaThru-NeRF datasets demonstrate that SVS-GS markedly improves 3D reconstruction from sparse viewpoints, offering a robust and efficient solution for scene understanding in robotics and computer vision applications.
title Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.03213