Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics

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Auteurs principaux: Cho, Woojin, Lee, Jihyun, Yi, Minjae, Kim, Minje, Woo, Taeyun, Kim, Donghwan, Ha, Taewook, Lee, Hyokeun, Ryu, Je-Hwan, Woo, Woontack, Kim, Tae-Kyun
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Publié: 2024
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author Cho, Woojin
Lee, Jihyun
Yi, Minjae
Kim, Minje
Woo, Taeyun
Kim, Donghwan
Ha, Taewook
Lee, Hyokeun
Ryu, Je-Hwan
Woo, Woontack
Kim, Tae-Kyun
author_facet Cho, Woojin
Lee, Jihyun
Yi, Minjae
Kim, Minje
Woo, Taeyun
Kim, Donghwan
Ha, Taewook
Lee, Hyokeun
Ryu, Je-Hwan
Woo, Woontack
Kim, Tae-Kyun
contents Existing datasets for 3D hand-object interaction are limited either in the data cardinality, data variations in interaction scenarios, or the quality of annotations. In this work, we present a comprehensive new training dataset for hand-object interaction called HOGraspNet. It is the only real dataset that captures full grasp taxonomies, providing grasp annotation and wide intraclass variations. Using grasp taxonomies as atomic actions, their space and time combinatorial can represent complex hand activities around objects. We select 22 rigid objects from the YCB dataset and 8 other compound objects using shape and size taxonomies, ensuring coverage of all hand grasp configurations. The dataset includes diverse hand shapes from 99 participants aged 10 to 74, continuous video frames, and a 1.5M RGB-Depth of sparse frames with annotations. It offers labels for 3D hand and object meshes, 3D keypoints, contact maps, and \emph{grasp labels}. Accurate hand and object 3D meshes are obtained by fitting the hand parametric model (MANO) and the hand implicit function (HALO) to multi-view RGBD frames, with the MoCap system only for objects. Note that HALO fitting does not require any parameter tuning, enabling scalability to the dataset's size with comparable accuracy to MANO. We evaluate HOGraspNet on relevant tasks: grasp classification and 3D hand pose estimation. The result shows performance variations based on grasp type and object class, indicating the potential importance of the interaction space captured by our dataset. The provided data aims at learning universal shape priors or foundation models for 3D hand-object interaction. Our dataset and code are available at https://hograspnet2024.github.io/.
format Preprint
id arxiv_https___arxiv_org_abs_2409_04033
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics
Cho, Woojin
Lee, Jihyun
Yi, Minjae
Kim, Minje
Woo, Taeyun
Kim, Donghwan
Ha, Taewook
Lee, Hyokeun
Ryu, Je-Hwan
Woo, Woontack
Kim, Tae-Kyun
Computer Vision and Pattern Recognition
Existing datasets for 3D hand-object interaction are limited either in the data cardinality, data variations in interaction scenarios, or the quality of annotations. In this work, we present a comprehensive new training dataset for hand-object interaction called HOGraspNet. It is the only real dataset that captures full grasp taxonomies, providing grasp annotation and wide intraclass variations. Using grasp taxonomies as atomic actions, their space and time combinatorial can represent complex hand activities around objects. We select 22 rigid objects from the YCB dataset and 8 other compound objects using shape and size taxonomies, ensuring coverage of all hand grasp configurations. The dataset includes diverse hand shapes from 99 participants aged 10 to 74, continuous video frames, and a 1.5M RGB-Depth of sparse frames with annotations. It offers labels for 3D hand and object meshes, 3D keypoints, contact maps, and \emph{grasp labels}. Accurate hand and object 3D meshes are obtained by fitting the hand parametric model (MANO) and the hand implicit function (HALO) to multi-view RGBD frames, with the MoCap system only for objects. Note that HALO fitting does not require any parameter tuning, enabling scalability to the dataset's size with comparable accuracy to MANO. We evaluate HOGraspNet on relevant tasks: grasp classification and 3D hand pose estimation. The result shows performance variations based on grasp type and object class, indicating the potential importance of the interaction space captured by our dataset. The provided data aims at learning universal shape priors or foundation models for 3D hand-object interaction. Our dataset and code are available at https://hograspnet2024.github.io/.
title Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.04033