Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands

Fuente: arXiv
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Main Authors: Erel, Yotam, Kozlovsky-Mordenfeld, Or, Iwai, Daisuke, Sato, Kosuke, Bermano, Amit H.
Format: Preprint
Published: 2024
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author Erel, Yotam
Kozlovsky-Mordenfeld, Or
Iwai, Daisuke
Sato, Kosuke
Bermano, Amit H.
author_facet Erel, Yotam
Kozlovsky-Mordenfeld, Or
Iwai, Daisuke
Sato, Kosuke
Bermano, Amit H.
contents We present a technique for dynamically projecting 3D content onto human hands with short perceived motion-to-photon latency. Computing the pose and shape of human hands accurately and quickly is a challenging task due to their articulated and deformable nature. We combine a slower 3D coarse estimation of the hand pose with high speed 2D correction steps which improve the alignment of the projection to the hands, increase the projected surface area, and reduce perceived latency. Since our approach leverages a full 3D reconstruction of the hands, any arbitrary texture or reasonably performant effect can be applied, which was not possible before. We conducted two user studies to assess the benefits of using our method. The results show subjects are less sensitive to latency artifacts and perform faster and with more ease a given associated task over the naive approach of directly projecting rendered frames from the 3D pose estimation. We demonstrate several novel use cases and applications.
format Preprint
id arxiv_https___arxiv_org_abs_2409_04397
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands
Erel, Yotam
Kozlovsky-Mordenfeld, Or
Iwai, Daisuke
Sato, Kosuke
Bermano, Amit H.
Graphics
We present a technique for dynamically projecting 3D content onto human hands with short perceived motion-to-photon latency. Computing the pose and shape of human hands accurately and quickly is a challenging task due to their articulated and deformable nature. We combine a slower 3D coarse estimation of the hand pose with high speed 2D correction steps which improve the alignment of the projection to the hands, increase the projected surface area, and reduce perceived latency. Since our approach leverages a full 3D reconstruction of the hands, any arbitrary texture or reasonably performant effect can be applied, which was not possible before. We conducted two user studies to assess the benefits of using our method. The results show subjects are less sensitive to latency artifacts and perform faster and with more ease a given associated task over the naive approach of directly projecting rendered frames from the 3D pose estimation. We demonstrate several novel use cases and applications.
title Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands
topic Graphics
url https://arxiv.org/abs/2409.04397