Learning Optimal Stable Matches in Decentralized Markets with Unknown Preferences
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arXiv
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| Format: | Preprint |
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2024
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| _version_ | 1866917889339031552 |
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| author | Shah, Vade Ferguson, Bryce L. Marden, Jason R. |
| author_facet | Shah, Vade Ferguson, Bryce L. Marden, Jason R. |
| contents | Matching algorithms have demonstrated great success in several practical applications, but they often require centralized coordination and plentiful information. In many modern online marketplaces, agents must independently seek out and match with another using little to no information. For these kinds of settings, can we design decentralized, limited-information matching algorithms that preserve the desirable properties of standard centralized techniques? In this work, we constructively answer this question in the affirmative. We model a two-sided matching market as a game consisting of two disjoint sets of agents, referred to as proposers and acceptors, each of whom seeks to match with their most preferable partner on the opposite side of the market. However, each proposer has no knowledge of their own preferences, so they must learn their preferences while forming matches in the market. We present a simple online learning rule that guarantees a strong notion of probabilistic convergence to the welfare-maximizing equilibrium of the game, referred to as the proposer-optimal stable match. To the best of our knowledge, this represents the first completely decoupled, communication-free algorithm that guarantees probabilistic convergence to an optimal stable match, irrespective of the structure of the matching market. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2409_04669 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Learning Optimal Stable Matches in Decentralized Markets with Unknown Preferences Shah, Vade Ferguson, Bryce L. Marden, Jason R. Computer Science and Game Theory Systems and Control Matching algorithms have demonstrated great success in several practical applications, but they often require centralized coordination and plentiful information. In many modern online marketplaces, agents must independently seek out and match with another using little to no information. For these kinds of settings, can we design decentralized, limited-information matching algorithms that preserve the desirable properties of standard centralized techniques? In this work, we constructively answer this question in the affirmative. We model a two-sided matching market as a game consisting of two disjoint sets of agents, referred to as proposers and acceptors, each of whom seeks to match with their most preferable partner on the opposite side of the market. However, each proposer has no knowledge of their own preferences, so they must learn their preferences while forming matches in the market. We present a simple online learning rule that guarantees a strong notion of probabilistic convergence to the welfare-maximizing equilibrium of the game, referred to as the proposer-optimal stable match. To the best of our knowledge, this represents the first completely decoupled, communication-free algorithm that guarantees probabilistic convergence to an optimal stable match, irrespective of the structure of the matching market. |
| title | Learning Optimal Stable Matches in Decentralized Markets with Unknown Preferences |
| topic | Computer Science and Game Theory Systems and Control |
| url | https://arxiv.org/abs/2409.04669 |