Dominant strategy in repeated games on networks

Fuente: arXiv
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Hauptverfasser: Wang, Xiaochen, Li, Aming
Format: Preprint
Veröffentlicht: 2024
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author Wang, Xiaochen
Li, Aming
author_facet Wang, Xiaochen
Li, Aming
contents Direct reciprocity, stemming from repeated interactions among players, is one of the fundamental mechanisms for understanding the evolution of cooperation. However, canonical strategies for the repeated prisoner's dilemma, such as Win-Stay-Lose-Shift and Tit-for-Tat, fail to consistently dominate alternative strategies during evolution. This complexity intensifies with the introduction of spatial structure or network behind individual interactions, where nodes represent players and edges represent their interactions. Here, we propose a new strategy, ``Cooperate-Stay-Defect-Tolerate" (CSDT), which can dominate other strategies within networked populations by adhering to three essential characteristics. This strategy maintains current behaviour when the opponent cooperates and tolerates defection to a limited extent when the opponent defects. We demonstrate that the limit of tolerance of CSDT can vary with the network structure, evolutionary dynamics, and game payoffs. Furthermore, we find that incorporating the Always Defect strategy (ALLD) can enhance the evolution of CSDT and eliminate strategies that are vulnerable to defection in the population, providing a new interpretation of the role of ALLD in direct reciprocity. Our findings offer a novel perspective on how cooperative strategy evolves on networked populations.
format Preprint
id arxiv_https___arxiv_org_abs_2409_04696
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Dominant strategy in repeated games on networks
Wang, Xiaochen
Li, Aming
Physics and Society
Direct reciprocity, stemming from repeated interactions among players, is one of the fundamental mechanisms for understanding the evolution of cooperation. However, canonical strategies for the repeated prisoner's dilemma, such as Win-Stay-Lose-Shift and Tit-for-Tat, fail to consistently dominate alternative strategies during evolution. This complexity intensifies with the introduction of spatial structure or network behind individual interactions, where nodes represent players and edges represent their interactions. Here, we propose a new strategy, ``Cooperate-Stay-Defect-Tolerate" (CSDT), which can dominate other strategies within networked populations by adhering to three essential characteristics. This strategy maintains current behaviour when the opponent cooperates and tolerates defection to a limited extent when the opponent defects. We demonstrate that the limit of tolerance of CSDT can vary with the network structure, evolutionary dynamics, and game payoffs. Furthermore, we find that incorporating the Always Defect strategy (ALLD) can enhance the evolution of CSDT and eliminate strategies that are vulnerable to defection in the population, providing a new interpretation of the role of ALLD in direct reciprocity. Our findings offer a novel perspective on how cooperative strategy evolves on networked populations.
title Dominant strategy in repeated games on networks
topic Physics and Society
url https://arxiv.org/abs/2409.04696