Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras

Fuente: arXiv
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Main Authors: Liao, Zimu, Chen, Siyan, Fu, Rong, Wang, Yi, Su, Zhongling, Luo, Hao, Ma, Li, Xu, Linning, Dai, Bo, Li, Hengjie, Pei, Zhilin, Zhang, Xingcheng
Format: Preprint
Published: 2024
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author Liao, Zimu
Chen, Siyan
Fu, Rong
Wang, Yi
Su, Zhongling
Luo, Hao
Ma, Li
Xu, Linning
Dai, Bo
Li, Hengjie
Pei, Zhilin
Zhang, Xingcheng
author_facet Liao, Zimu
Chen, Siyan
Fu, Rong
Wang, Yi
Su, Zhongling
Luo, Hao
Ma, Li
Xu, Linning
Dai, Bo
Li, Hengjie
Pei, Zhilin
Zhang, Xingcheng
contents Recently, 3D Gaussian Splatting (3DGS) has garnered attention for its high fidelity and real-time rendering. However, adapting 3DGS to different camera models, particularly fisheye lenses, poses challenges due to the unique 3D to 2D projection calculation. Additionally, there are inefficiencies in the tile-based splatting, especially for the extreme curvature and wide field of view of fisheye lenses, which are crucial for its broader real-life applications. To tackle these challenges, we introduce Fisheye-GS.This innovative method recalculates the projection transformation and its gradients for fisheye cameras. Our approach can be seamlessly integrated as a module into other efficient 3D rendering methods, emphasizing its extensibility, lightweight nature, and modular design. Since we only modified the projection component, it can also be easily adapted for use with different camera models. Compared to methods that train after undistortion, our approach demonstrates a clear improvement in visual quality.
format Preprint
id arxiv_https___arxiv_org_abs_2409_04751
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
Liao, Zimu
Chen, Siyan
Fu, Rong
Wang, Yi
Su, Zhongling
Luo, Hao
Ma, Li
Xu, Linning
Dai, Bo
Li, Hengjie
Pei, Zhilin
Zhang, Xingcheng
Computer Vision and Pattern Recognition
Graphics
Recently, 3D Gaussian Splatting (3DGS) has garnered attention for its high fidelity and real-time rendering. However, adapting 3DGS to different camera models, particularly fisheye lenses, poses challenges due to the unique 3D to 2D projection calculation. Additionally, there are inefficiencies in the tile-based splatting, especially for the extreme curvature and wide field of view of fisheye lenses, which are crucial for its broader real-life applications. To tackle these challenges, we introduce Fisheye-GS.This innovative method recalculates the projection transformation and its gradients for fisheye cameras. Our approach can be seamlessly integrated as a module into other efficient 3D rendering methods, emphasizing its extensibility, lightweight nature, and modular design. Since we only modified the projection component, it can also be easily adapted for use with different camera models. Compared to methods that train after undistortion, our approach demonstrates a clear improvement in visual quality.
title Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2409.04751