PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling

Fuente: arXiv
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Autori principali: Sun, Mingyang, Kou, Dongliang, Yuan, Ruisheng, Yang, Dingkang, Zhai, Peng, Zhao, Xiao, Jiang, Yang, Li, Xiong, Li, Jingchen, Zhang, Lihua
Natura: Preprint
Pubblicazione: 2024
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author Sun, Mingyang
Kou, Dongliang
Yuan, Ruisheng
Yang, Dingkang
Zhai, Peng
Zhao, Xiao
Jiang, Yang
Li, Xiong
Li, Jingchen
Zhang, Lihua
author_facet Sun, Mingyang
Kou, Dongliang
Yuan, Ruisheng
Yang, Dingkang
Zhai, Peng
Zhao, Xiao
Jiang, Yang
Li, Xiong
Li, Jingchen
Zhang, Lihua
contents In virtual Hand-Object Interaction (HOI) scenarios, the authenticity of the hand's deformation is important to immersive experience, such as natural manipulation or tactile feedback. Unrealistic deformation arises from simplified hand geometry, neglect of the different physics attributes of the hand, and penetration due to imprecise contact handling. To address these problems, we propose PhysHand, a novel hand simulation model, which enhances the realism of deformation in HOI. First, we construct a physiologically plausible geometry, a layered mesh with a "skin-flesh-skeleton" structure. Second, to satisfy the distinct physics features of different soft tissues, a constraint-based dynamics framework is adopted with carefully designed layer-corresponding constraints to maintain flesh attached and skin smooth. Finally, we employ an SDF-based method to eliminate the penetration caused by contacts and enhance its accuracy by introducing a novel multi-resolution querying strategy. Extensive experiments have been conducted to demonstrate the outstanding performance of PhysHand in calculating deformations and handling contacts. Compared to existing methods, our PhysHand: 1) can compute both physiologically and physically plausible deformation; 2) significantly reduces the depth and count of penetration in HOI.
format Preprint
id arxiv_https___arxiv_org_abs_2409_05143
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling
Sun, Mingyang
Kou, Dongliang
Yuan, Ruisheng
Yang, Dingkang
Zhai, Peng
Zhao, Xiao
Jiang, Yang
Li, Xiong
Li, Jingchen
Zhang, Lihua
Graphics
Human-Computer Interaction
I.3.2; I.3.4; I.3.5; I.3.6; I.3.8; I.6.1; I.6.3
In virtual Hand-Object Interaction (HOI) scenarios, the authenticity of the hand's deformation is important to immersive experience, such as natural manipulation or tactile feedback. Unrealistic deformation arises from simplified hand geometry, neglect of the different physics attributes of the hand, and penetration due to imprecise contact handling. To address these problems, we propose PhysHand, a novel hand simulation model, which enhances the realism of deformation in HOI. First, we construct a physiologically plausible geometry, a layered mesh with a "skin-flesh-skeleton" structure. Second, to satisfy the distinct physics features of different soft tissues, a constraint-based dynamics framework is adopted with carefully designed layer-corresponding constraints to maintain flesh attached and skin smooth. Finally, we employ an SDF-based method to eliminate the penetration caused by contacts and enhance its accuracy by introducing a novel multi-resolution querying strategy. Extensive experiments have been conducted to demonstrate the outstanding performance of PhysHand in calculating deformations and handling contacts. Compared to existing methods, our PhysHand: 1) can compute both physiologically and physically plausible deformation; 2) significantly reduces the depth and count of penetration in HOI.
title PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling
topic Graphics
Human-Computer Interaction
I.3.2; I.3.4; I.3.5; I.3.6; I.3.8; I.6.1; I.6.3
url https://arxiv.org/abs/2409.05143