Don't Leave Me Out: Designing for Device Inclusivity in Mixed Reality Collaboration

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Krug, Katja, Méndez, Julián, Luo, Weizhou, Dachselt, Raimund
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913493989457920
author Krug, Katja
Méndez, Julián
Luo, Weizhou
Dachselt, Raimund
author_facet Krug, Katja
Méndez, Julián
Luo, Weizhou
Dachselt, Raimund
contents Modern collaborative Mixed Reality (MR) systems continue to break the boundaries of conventional co-located and remote collaboration and communication. They merge physical and virtual worlds and enable natural interaction, opening up a spectrum of novel opportunities for interpersonal connection. For these connections to be perceived as engaging and positive, collaborators should feel comfortable and experience a sense of belonging. Not having the dedicated devices to smoothly participate in these spaces can hinder this and give users the impression of being left out. To counteract this, we propose to prioritize designing for device inclusivity in MR collaboration, focusing on compensating disadvantages of common non-immersive device classes in cross-device systems.
format Preprint
id arxiv_https___arxiv_org_abs_2409_05374
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Don't Leave Me Out: Designing for Device Inclusivity in Mixed Reality Collaboration
Krug, Katja
Méndez, Julián
Luo, Weizhou
Dachselt, Raimund
Human-Computer Interaction
Modern collaborative Mixed Reality (MR) systems continue to break the boundaries of conventional co-located and remote collaboration and communication. They merge physical and virtual worlds and enable natural interaction, opening up a spectrum of novel opportunities for interpersonal connection. For these connections to be perceived as engaging and positive, collaborators should feel comfortable and experience a sense of belonging. Not having the dedicated devices to smoothly participate in these spaces can hinder this and give users the impression of being left out. To counteract this, we propose to prioritize designing for device inclusivity in MR collaboration, focusing on compensating disadvantages of common non-immersive device classes in cross-device systems.
title Don't Leave Me Out: Designing for Device Inclusivity in Mixed Reality Collaboration
topic Human-Computer Interaction
url https://arxiv.org/abs/2409.05374