Don't Leave Me Out: Designing for Device Inclusivity in Mixed Reality Collaboration
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arXiv
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| Main Authors: | , , , |
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| Format: | Preprint |
| Published: |
2024
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| Subjects: | |
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| _version_ | 1866913493989457920 |
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| author | Krug, Katja Méndez, Julián Luo, Weizhou Dachselt, Raimund |
| author_facet | Krug, Katja Méndez, Julián Luo, Weizhou Dachselt, Raimund |
| contents | Modern collaborative Mixed Reality (MR) systems continue to break the boundaries of conventional co-located and remote collaboration and communication. They merge physical and virtual worlds and enable natural interaction, opening up a spectrum of novel opportunities for interpersonal connection. For these connections to be perceived as engaging and positive, collaborators should feel comfortable and experience a sense of belonging. Not having the dedicated devices to smoothly participate in these spaces can hinder this and give users the impression of being left out. To counteract this, we propose to prioritize designing for device inclusivity in MR collaboration, focusing on compensating disadvantages of common non-immersive device classes in cross-device systems. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2409_05374 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Don't Leave Me Out: Designing for Device Inclusivity in Mixed Reality Collaboration Krug, Katja Méndez, Julián Luo, Weizhou Dachselt, Raimund Human-Computer Interaction Modern collaborative Mixed Reality (MR) systems continue to break the boundaries of conventional co-located and remote collaboration and communication. They merge physical and virtual worlds and enable natural interaction, opening up a spectrum of novel opportunities for interpersonal connection. For these connections to be perceived as engaging and positive, collaborators should feel comfortable and experience a sense of belonging. Not having the dedicated devices to smoothly participate in these spaces can hinder this and give users the impression of being left out. To counteract this, we propose to prioritize designing for device inclusivity in MR collaboration, focusing on compensating disadvantages of common non-immersive device classes in cross-device systems. |
| title | Don't Leave Me Out: Designing for Device Inclusivity in Mixed Reality Collaboration |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2409.05374 |