Holonomy: A Virtual Reality Exploration of Hyperbolic Geometry

Fuente: arXiv
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Hauptverfasser: Skrodzki, Martin, Jochems, Scott, Rijsdijk, Joris, Snellenberg, Ravi, Bidarra, Rafael
Format: Preprint
Veröffentlicht: 2024
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author Skrodzki, Martin
Jochems, Scott
Rijsdijk, Joris
Snellenberg, Ravi
Bidarra, Rafael
author_facet Skrodzki, Martin
Jochems, Scott
Rijsdijk, Joris
Snellenberg, Ravi
Bidarra, Rafael
contents HOLONOMY is a virtual environment based on the mathematical concept of hyperbolic geometry. Unlike other environments, HOLONOMY allows users to seamlessly explore an infinite hyperbolic space by physically walking. They use their body as the controller, eliminating the need for teleportation or other artificial VR locomotion methods. This paper discusses the development of HOLONOMY, highlighting the technical challenges faced and overcome during its creation, including rendering complex hyperbolic environments, populating the space with objects, and implementing algorithms for finding shortest paths in the underlying non-Euclidean geometry. Furthermore, we present a proof-of-concept implementation in the form of a VR navigation game and some preliminary learning outcomes from this implementation.
format Preprint
id arxiv_https___arxiv_org_abs_2409_05460
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Holonomy: A Virtual Reality Exploration of Hyperbolic Geometry
Skrodzki, Martin
Jochems, Scott
Rijsdijk, Joris
Snellenberg, Ravi
Bidarra, Rafael
Graphics
Human-Computer Interaction
HOLONOMY is a virtual environment based on the mathematical concept of hyperbolic geometry. Unlike other environments, HOLONOMY allows users to seamlessly explore an infinite hyperbolic space by physically walking. They use their body as the controller, eliminating the need for teleportation or other artificial VR locomotion methods. This paper discusses the development of HOLONOMY, highlighting the technical challenges faced and overcome during its creation, including rendering complex hyperbolic environments, populating the space with objects, and implementing algorithms for finding shortest paths in the underlying non-Euclidean geometry. Furthermore, we present a proof-of-concept implementation in the form of a VR navigation game and some preliminary learning outcomes from this implementation.
title Holonomy: A Virtual Reality Exploration of Hyperbolic Geometry
topic Graphics
Human-Computer Interaction
url https://arxiv.org/abs/2409.05460