The Impact of Virtual Achievements on Online Learning Applications

Fuente: arXiv
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Autori principali: Bathini, Venkata Sai Bhargav, Meesala, Lokesh, Shaik, Ahamad, Adloori, Hrushyang
Natura: Preprint
Pubblicazione: 2024
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author Bathini, Venkata Sai Bhargav
Meesala, Lokesh
Shaik, Ahamad
Adloori, Hrushyang
author_facet Bathini, Venkata Sai Bhargav
Meesala, Lokesh
Shaik, Ahamad
Adloori, Hrushyang
contents In recent times a number of platforms are using badge-based achievements or leaderboards to increase user involvement and participation. Due to recent advancements, there is a question of up to what extent virtual achievement systems have on users using particular platforms. Here in this paper, we discuss measuring the impact of the leaderboard-based achievement system by integrating it into an online learning android application UPSC Pre that has thousands of questions and answers categorized topic wise related to UPSC exams, one of the toughest exams to crack in the world. We are conducting the experiment on 10 randomly chosen students who are using the app in a controlled setting and the data measurement is done using the Firebase Analytics tool by Google. We observed that the students using the leaderboard have increased participation without any reductions in their quality and the time of using the platform has increased compared to previous engagements. Students who participated in the experiment felt the leaderboard was competitive and enjoyed gaining positions on the leaderboard and wanted it in the User interface for other platforms as well. The research has an impact in designing the learning applications to cater and improve the user experience in the future. The results are not limited to educational purposes but can be expanded to other fields such as self development applications, other research projects, Gaming industry and many more.
format Preprint
id arxiv_https___arxiv_org_abs_2409_05877
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Impact of Virtual Achievements on Online Learning Applications
Bathini, Venkata Sai Bhargav
Meesala, Lokesh
Shaik, Ahamad
Adloori, Hrushyang
Human-Computer Interaction
In recent times a number of platforms are using badge-based achievements or leaderboards to increase user involvement and participation. Due to recent advancements, there is a question of up to what extent virtual achievement systems have on users using particular platforms. Here in this paper, we discuss measuring the impact of the leaderboard-based achievement system by integrating it into an online learning android application UPSC Pre that has thousands of questions and answers categorized topic wise related to UPSC exams, one of the toughest exams to crack in the world. We are conducting the experiment on 10 randomly chosen students who are using the app in a controlled setting and the data measurement is done using the Firebase Analytics tool by Google. We observed that the students using the leaderboard have increased participation without any reductions in their quality and the time of using the platform has increased compared to previous engagements. Students who participated in the experiment felt the leaderboard was competitive and enjoyed gaining positions on the leaderboard and wanted it in the User interface for other platforms as well. The research has an impact in designing the learning applications to cater and improve the user experience in the future. The results are not limited to educational purposes but can be expanded to other fields such as self development applications, other research projects, Gaming industry and many more.
title The Impact of Virtual Achievements on Online Learning Applications
topic Human-Computer Interaction
url https://arxiv.org/abs/2409.05877