DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancement

Fuente: arXiv
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Main Authors: Chen, Qimin, Chen, Zhiqin, Kim, Vladimir G., Aigerman, Noam, Zhang, Hao, Chaudhuri, Siddhartha
Format: Preprint
Published: 2024
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author Chen, Qimin
Chen, Zhiqin
Kim, Vladimir G.
Aigerman, Noam
Zhang, Hao
Chaudhuri, Siddhartha
author_facet Chen, Qimin
Chen, Zhiqin
Kim, Vladimir G.
Aigerman, Noam
Zhang, Hao
Chaudhuri, Siddhartha
contents We present a 3D modeling method which enables end-users to refine or detailize 3D shapes using machine learning, expanding the capabilities of AI-assisted 3D content creation. Given a coarse voxel shape (e.g., one produced with a simple box extrusion tool or via generative modeling), a user can directly "paint" desired target styles representing compelling geometric details, from input exemplar shapes, over different regions of the coarse shape. These regions are then up-sampled into high-resolution geometries which adhere with the painted styles. To achieve such controllable and localized 3D detailization, we build on top of a Pyramid GAN by making it masking-aware. We devise novel structural losses and priors to ensure that our method preserves both desired coarse structures and fine-grained features even if the painted styles are borrowed from diverse sources, e.g., different semantic parts and even different shape categories. Through extensive experiments, we show that our ability to localize details enables novel interactive creative workflows and applications. Our experiments further demonstrate that in comparison to prior techniques built on global detailization, our method generates structure-preserving, high-resolution stylized geometries with more coherent shape details and style transitions.
format Preprint
id arxiv_https___arxiv_org_abs_2409_06129
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancement
Chen, Qimin
Chen, Zhiqin
Kim, Vladimir G.
Aigerman, Noam
Zhang, Hao
Chaudhuri, Siddhartha
Computer Vision and Pattern Recognition
Graphics
Machine Learning
We present a 3D modeling method which enables end-users to refine or detailize 3D shapes using machine learning, expanding the capabilities of AI-assisted 3D content creation. Given a coarse voxel shape (e.g., one produced with a simple box extrusion tool or via generative modeling), a user can directly "paint" desired target styles representing compelling geometric details, from input exemplar shapes, over different regions of the coarse shape. These regions are then up-sampled into high-resolution geometries which adhere with the painted styles. To achieve such controllable and localized 3D detailization, we build on top of a Pyramid GAN by making it masking-aware. We devise novel structural losses and priors to ensure that our method preserves both desired coarse structures and fine-grained features even if the painted styles are borrowed from diverse sources, e.g., different semantic parts and even different shape categories. Through extensive experiments, we show that our ability to localize details enables novel interactive creative workflows and applications. Our experiments further demonstrate that in comparison to prior techniques built on global detailization, our method generates structure-preserving, high-resolution stylized geometries with more coherent shape details and style transitions.
title DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancement
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2409.06129