RealisDance: Equip controllable character animation with realistic hands

Fuente: arXiv
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Auteurs principaux: Zhou, Jingkai, Wang, Benzhi, Chen, Weihua, Bai, Jingqi, Li, Dongyang, Zhang, Aixi, Xu, Hao, Yang, Mingyang, Wang, Fan
Format: Preprint
Publié: 2024
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author Zhou, Jingkai
Wang, Benzhi
Chen, Weihua
Bai, Jingqi
Li, Dongyang
Zhang, Aixi
Xu, Hao
Yang, Mingyang
Wang, Fan
author_facet Zhou, Jingkai
Wang, Benzhi
Chen, Weihua
Bai, Jingqi
Li, Dongyang
Zhang, Aixi
Xu, Hao
Yang, Mingyang
Wang, Fan
contents Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial factor, pose control, has not been well studied by existing methods yet, resulting in several issues: 1) The generation may fail when the input pose sequence is corrupted. 2) The hands generated using the DWPose sequence are blurry and unrealistic. 3) The generated video will be shaky if the pose sequence is not smooth enough. In this paper, we present RealisDance to handle all the above issues. RealisDance adaptively leverages three types of poses, avoiding failed generation caused by corrupted pose sequences. Among these pose types, HaMeR provides accurate 3D and depth information of hands, enabling RealisDance to generate realistic hands even for complex gestures. Besides using temporal attention in the main UNet, RealisDance also inserts temporal attention into the pose guidance network, smoothing the video from the pose condition aspect. Moreover, we introduce pose shuffle augmentation during training to further improve generation robustness and video smoothness. Qualitative experiments demonstrate the superiority of RealisDance over other existing methods, especially in hand quality.
format Preprint
id arxiv_https___arxiv_org_abs_2409_06202
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RealisDance: Equip controllable character animation with realistic hands
Zhou, Jingkai
Wang, Benzhi
Chen, Weihua
Bai, Jingqi
Li, Dongyang
Zhang, Aixi
Xu, Hao
Yang, Mingyang
Wang, Fan
Computer Vision and Pattern Recognition
Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial factor, pose control, has not been well studied by existing methods yet, resulting in several issues: 1) The generation may fail when the input pose sequence is corrupted. 2) The hands generated using the DWPose sequence are blurry and unrealistic. 3) The generated video will be shaky if the pose sequence is not smooth enough. In this paper, we present RealisDance to handle all the above issues. RealisDance adaptively leverages three types of poses, avoiding failed generation caused by corrupted pose sequences. Among these pose types, HaMeR provides accurate 3D and depth information of hands, enabling RealisDance to generate realistic hands even for complex gestures. Besides using temporal attention in the main UNet, RealisDance also inserts temporal attention into the pose guidance network, smoothing the video from the pose condition aspect. Moreover, we introduce pose shuffle augmentation during training to further improve generation robustness and video smoothness. Qualitative experiments demonstrate the superiority of RealisDance over other existing methods, especially in hand quality.
title RealisDance: Equip controllable character animation with realistic hands
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.06202