SHAPE-IT: Exploring Text-to-Shape-Display for Generative Shape-Changing Behaviors with LLMs
Fuente:
arXiv
Saved in:
| Main Authors: | Qian, Wanli, Gao, Chenfeng, Sathya, Anup, Suzuki, Ryo, Nakagaki, Ken |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Shape-Kit: A Design Toolkit for Crafting On-Body Expressive Haptics
by: Zhou, Ran, et al.
Published: (2025)
by: Zhou, Ran, et al.
Published: (2025)
CARDinality: Interactive Card-shaped Robots with Locomotion and Haptics using Vibration
by: Retnanto, Aditya, et al.
Published: (2024)
by: Retnanto, Aditya, et al.
Published: (2024)
Towards Human-AI Synergy in UI Design: Supporting Iterative Generation with LLMs
by: Yuan, Mingyue, et al.
Published: (2024)
by: Yuan, Mingyue, et al.
Published: (2024)
Interactive Shape Sonification for Tumor Localization in Breast Cancer Surgery
by: Schütz, Laura, et al.
Published: (2023)
by: Schütz, Laura, et al.
Published: (2023)
Multi-Agent Systems Shape Social Norms for Prosocial Behavior Change
by: Feng, Yibin, et al.
Published: (2026)
by: Feng, Yibin, et al.
Published: (2026)
Organize, Then Vote: Exploring Cognitive Load in Quadratic Survey Interfaces
by: Cheng, Ti-Chung, et al.
Published: (2025)
by: Cheng, Ti-Chung, et al.
Published: (2025)
Evaluating Text-based Conversational Agents for Mental Health: A Systematic Review of Metrics, Methods and Usage Contexts
by: Gong, Jiangtao, et al.
Published: (2026)
by: Gong, Jiangtao, et al.
Published: (2026)
Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure
by: Zhou, Suifang, et al.
Published: (2024)
by: Zhou, Suifang, et al.
Published: (2024)
GazeBlend: Exploring Paired Gaze-Based Input Techniques for Navigation and Selection Tasks on Mobile Devices
by: Namnakani, Omar, et al.
Published: (2025)
by: Namnakani, Omar, et al.
Published: (2025)
SurrealDriver: Designing LLM-powered Generative Driver Agent Framework based on Human Drivers' Driving-thinking Data
by: Jin, Ye, et al.
Published: (2023)
by: Jin, Ye, et al.
Published: (2023)
The Invisible Mentor: Inferring User Actions from Screen Recordings to Recommend Better Workflows
by: Yan, Litao, et al.
Published: (2025)
by: Yan, Litao, et al.
Published: (2025)
Exploring the Impact of Non-Verbal Virtual Agent Behavior on User Engagement in Argumentative Dialogues
by: Aicher, Annalena Bea, et al.
Published: (2024)
by: Aicher, Annalena Bea, et al.
Published: (2024)
GenPara: Enhancing the 3D Design Editing Process by Inferring Users' Regions of Interest with Text-Conditional Shape Parameters
by: Choi, Jiin, et al.
Published: (2025)
by: Choi, Jiin, et al.
Published: (2025)
Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality
by: Qian, Xun, et al.
Published: (2024)
by: Qian, Xun, et al.
Published: (2024)
AiRWeb: Using AR to Extend Web Browsing Beyond Handheld Screens
by: Gao, Mengfei, et al.
Published: (2026)
by: Gao, Mengfei, et al.
Published: (2026)
Dark Haptics: Exploring Manipulative Haptic Design in Mobile User Interfaces
by: Tang, Chenge, et al.
Published: (2025)
by: Tang, Chenge, et al.
Published: (2025)
One Kiss: Emojis as Agents of Genre Flux in Generative Comics
by: Wang, Xiruo, et al.
Published: (2026)
by: Wang, Xiruo, et al.
Published: (2026)
52-Hz Whale Song: An Embodied VR Experience for Exploring Misunderstanding and Empathy
by: Meng, Yibo, et al.
Published: (2026)
by: Meng, Yibo, et al.
Published: (2026)
Editing with AI: How Doctors Refine LLM-Generated Answers to Patient Queries
by: Sharma, Rahul, et al.
Published: (2025)
by: Sharma, Rahul, et al.
Published: (2025)
PlantoGraphy: Incorporating Iterative Design Process into Generative Artificial Intelligence for Landscape Rendering
by: Huang, Rong, et al.
Published: (2024)
by: Huang, Rong, et al.
Published: (2024)
Interaction Design with Generative AI: An Empirical Study of Emerging Strategies Across the Four Phases of Design
by: Muehlhaus, Marie, et al.
Published: (2024)
by: Muehlhaus, Marie, et al.
Published: (2024)
Tracing Generative AI in Digital Art: A Longitudinal Study of Chinese Painters' Attitudes, Practices, and Identity Negotiation
by: Meng, Yibo, et al.
Published: (2025)
by: Meng, Yibo, et al.
Published: (2025)
Division of Labor and Collaboration Between Parents in Family Education
by: Wang, Ziyi, et al.
Published: (2026)
by: Wang, Ziyi, et al.
Published: (2026)
Exploring the Impacts of Background Noise on Auditory Stimuli of Audio-Visual eHMIs for Hearing, Deaf, and Hard-of-Hearing People
by: Xu, Wenge, et al.
Published: (2026)
by: Xu, Wenge, et al.
Published: (2026)
Towards Inclusive External Human-Machine Interface: Exploring the Effects of Visual and Auditory eHMI for Deaf and Hard-of-Hearing People
by: Xu, Wenge, et al.
Published: (2026)
by: Xu, Wenge, et al.
Published: (2026)
Functional Flexibility in Generative AI Interfaces: Text Editing with LLMs through Conversations, Toolbars, and Prompts
by: Lehmann, Florian, et al.
Published: (2024)
by: Lehmann, Florian, et al.
Published: (2024)
Facilitating Mixed-Methods Analysis with Computational Notebooks
by: Zhu, Jiawen Stefanie, et al.
Published: (2024)
by: Zhu, Jiawen Stefanie, et al.
Published: (2024)
Tactile Melodies: A Desk-Mounted Haptics for Perceiving Musical Experiences
by: Moora, Raj Varshith, et al.
Published: (2024)
by: Moora, Raj Varshith, et al.
Published: (2024)
User-Centered AI for Data Exploration: Rethinking GenAI's Role in Visualization
by: Schnizer, Kathrin, et al.
Published: (2025)
by: Schnizer, Kathrin, et al.
Published: (2025)
GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design
by: Caetano, Arthur, et al.
Published: (2025)
by: Caetano, Arthur, et al.
Published: (2025)
Capturing and Sharing Know-How through Visual Process Representations: A Human-Centred Approach to Teacher Workflows
by: Fernández-Nieto, Gloria, et al.
Published: (2025)
by: Fernández-Nieto, Gloria, et al.
Published: (2025)
UI Placement as a Critical Design Factor for Augmented Reality During Locomotion
by: Manakhov, Pavel, et al.
Published: (2026)
by: Manakhov, Pavel, et al.
Published: (2026)
RESPOND: Responsive Engagement Strategy for Predictive Orchestration and Dialogue
by: Lee, Meng-Chen, et al.
Published: (2026)
by: Lee, Meng-Chen, et al.
Published: (2026)
Effects of Human Avatar Representation in Virtual Reality on Inter-Brain Connection
by: Yigitbas, Enes, et al.
Published: (2024)
by: Yigitbas, Enes, et al.
Published: (2024)
Size Matters: The Impact of Avatar Size on User Experience in Healthcare Applications
by: Ashrafi, Navid, et al.
Published: (2025)
by: Ashrafi, Navid, et al.
Published: (2025)
Can GPT-4o Evaluate Usability Like Human Experts? A Comparative Study on Issue Identification in Heuristic Evaluation
by: Guerino, Guilherme, et al.
Published: (2025)
by: Guerino, Guilherme, et al.
Published: (2025)
Moonwalk: Advancing Gait-Based User Recognition on Wearable Devices with Metric Learning
by: Liberman, Asaf, et al.
Published: (2024)
by: Liberman, Asaf, et al.
Published: (2024)
Understanding Human-AI Collaboration in Music Therapy Through Co-Design with Therapists
by: Sun, Jingjing, et al.
Published: (2024)
by: Sun, Jingjing, et al.
Published: (2024)
Comparison of On-Orbit Manual Attitude Control Methods for Non-Docking Spacecraft Through Virtual Reality Simulation
by: Krishnan, Ajit, et al.
Published: (2024)
by: Krishnan, Ajit, et al.
Published: (2024)
A Framing and Analysis of Applicative Tangible Interfaces
by: Riviere, Guillaume
Published: (2025)
by: Riviere, Guillaume
Published: (2025)
Similar Items
-
Shape-Kit: A Design Toolkit for Crafting On-Body Expressive Haptics
by: Zhou, Ran, et al.
Published: (2025) -
CARDinality: Interactive Card-shaped Robots with Locomotion and Haptics using Vibration
by: Retnanto, Aditya, et al.
Published: (2024) -
Towards Human-AI Synergy in UI Design: Supporting Iterative Generation with LLMs
by: Yuan, Mingyue, et al.
Published: (2024) -
Interactive Shape Sonification for Tumor Localization in Breast Cancer Surgery
by: Schütz, Laura, et al.
Published: (2023) -
Multi-Agent Systems Shape Social Norms for Prosocial Behavior Change
by: Feng, Yibin, et al.
Published: (2026)