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Autori principali: Chen, Junyi, Ye, Weicai, Wang, Yifan, Chen, Danpeng, Huang, Di, Ouyang, Wanli, Zhang, Guofeng, Qiao, Yu, He, Tong
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2409.06685
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author Chen, Junyi
Ye, Weicai
Wang, Yifan
Chen, Danpeng
Huang, Di
Ouyang, Wanli
Zhang, Guofeng
Qiao, Yu
He, Tong
author_facet Chen, Junyi
Ye, Weicai
Wang, Yifan
Chen, Danpeng
Huang, Di
Ouyang, Wanli
Zhang, Guofeng
Qiao, Yu
He, Tong
contents 3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to tackle the challenging task of large-scale scene surface reconstruction. This task is particularly difficult due to the high GPU memory consumption, different levels of details for geometric representation, and noticeable inconsistencies in appearance. To this end, we propose GigaGS, the first work for high-quality surface reconstruction for large-scale scenes using 3DGS. GigaGS first applies a partitioning strategy based on the mutual visibility of spatial regions, which effectively grouping cameras for parallel processing. To enhance the quality of the surface, we also propose novel multi-view photometric and geometric consistency constraints based on Level-of-Detail representation. In doing so, our method can reconstruct detailed surface structures. Comprehensive experiments are conducted on various datasets. The consistent improvement demonstrates the superiority of GigaGS.
format Preprint
id arxiv_https___arxiv_org_abs_2409_06685
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction
Chen, Junyi
Ye, Weicai
Wang, Yifan
Chen, Danpeng
Huang, Di
Ouyang, Wanli
Zhang, Guofeng
Qiao, Yu
He, Tong
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to tackle the challenging task of large-scale scene surface reconstruction. This task is particularly difficult due to the high GPU memory consumption, different levels of details for geometric representation, and noticeable inconsistencies in appearance. To this end, we propose GigaGS, the first work for high-quality surface reconstruction for large-scale scenes using 3DGS. GigaGS first applies a partitioning strategy based on the mutual visibility of spatial regions, which effectively grouping cameras for parallel processing. To enhance the quality of the surface, we also propose novel multi-view photometric and geometric consistency constraints based on Level-of-Detail representation. In doing so, our method can reconstruct detailed surface structures. Comprehensive experiments are conducted on various datasets. The consistent improvement demonstrates the superiority of GigaGS.
title GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.06685