DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D Generation

Fuente: arXiv
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Hauptverfasser: Yang, Haibo, Chen, Yang, Pan, Yingwei, Yao, Ting, Chen, Zhineng, Wu, Zuxuan, Jiang, Yu-Gang, Mei, Tao
Format: Preprint
Veröffentlicht: 2024
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author Yang, Haibo
Chen, Yang
Pan, Yingwei
Yao, Ting
Chen, Zhineng
Wu, Zuxuan
Jiang, Yu-Gang
Mei, Tao
author_facet Yang, Haibo
Chen, Yang
Pan, Yingwei
Yao, Ting
Chen, Zhineng
Wu, Zuxuan
Jiang, Yu-Gang
Mei, Tao
contents Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such surface-undefined way may suffer from the issues, e.g., noisy surfaces with ambiguous texture details or cross-view inconsistency. To alleviate this, we present DreamMesh, a novel text-to-3D architecture that pivots on well-defined surfaces (triangle meshes) to generate high-fidelity explicit 3D model. Technically, DreamMesh capitalizes on a distinctive coarse-to-fine scheme. In the coarse stage, the mesh is first deformed by text-guided Jacobians and then DreamMesh textures the mesh with an interlaced use of 2D diffusion models in a tuning free manner from multiple viewpoints. In the fine stage, DreamMesh jointly manipulates the mesh and refines the texture map, leading to high-quality triangle meshes with high-fidelity textured materials. Extensive experiments demonstrate that DreamMesh significantly outperforms state-of-the-art text-to-3D methods in faithfully generating 3D content with richer textual details and enhanced geometry. Our project page is available at https://dreammesh.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2409_07454
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D Generation
Yang, Haibo
Chen, Yang
Pan, Yingwei
Yao, Ting
Chen, Zhineng
Wu, Zuxuan
Jiang, Yu-Gang
Mei, Tao
Computer Vision and Pattern Recognition
Multimedia
Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such surface-undefined way may suffer from the issues, e.g., noisy surfaces with ambiguous texture details or cross-view inconsistency. To alleviate this, we present DreamMesh, a novel text-to-3D architecture that pivots on well-defined surfaces (triangle meshes) to generate high-fidelity explicit 3D model. Technically, DreamMesh capitalizes on a distinctive coarse-to-fine scheme. In the coarse stage, the mesh is first deformed by text-guided Jacobians and then DreamMesh textures the mesh with an interlaced use of 2D diffusion models in a tuning free manner from multiple viewpoints. In the fine stage, DreamMesh jointly manipulates the mesh and refines the texture map, leading to high-quality triangle meshes with high-fidelity textured materials. Extensive experiments demonstrate that DreamMesh significantly outperforms state-of-the-art text-to-3D methods in faithfully generating 3D content with richer textual details and enhanced geometry. Our project page is available at https://dreammesh.github.io.
title DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D Generation
topic Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2409.07454