Self-Evolving Depth-Supervised 3D Gaussian Splatting from Rendered Stereo Pairs

Fuente: arXiv
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Hauptverfasser: Safadoust, Sadra, Tosi, Fabio, Güney, Fatma, Poggi, Matteo
Format: Preprint
Veröffentlicht: 2024
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author Safadoust, Sadra
Tosi, Fabio
Güney, Fatma
Poggi, Matteo
author_facet Safadoust, Sadra
Tosi, Fabio
Güney, Fatma
Poggi, Matteo
contents 3D Gaussian Splatting (GS) significantly struggles to accurately represent the underlying 3D scene geometry, resulting in inaccuracies and floating artifacts when rendering depth maps. In this paper, we address this limitation, undertaking a comprehensive analysis of the integration of depth priors throughout the optimization process of Gaussian primitives, and present a novel strategy for this purpose. This latter dynamically exploits depth cues from a readily available stereo network, processing virtual stereo pairs rendered by the GS model itself during training and achieving consistent self-improvement of the scene representation. Experimental results on three popular datasets, breaking ground as the first to assess depth accuracy for these models, validate our findings.
format Preprint
id arxiv_https___arxiv_org_abs_2409_07456
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Self-Evolving Depth-Supervised 3D Gaussian Splatting from Rendered Stereo Pairs
Safadoust, Sadra
Tosi, Fabio
Güney, Fatma
Poggi, Matteo
Computer Vision and Pattern Recognition
3D Gaussian Splatting (GS) significantly struggles to accurately represent the underlying 3D scene geometry, resulting in inaccuracies and floating artifacts when rendering depth maps. In this paper, we address this limitation, undertaking a comprehensive analysis of the integration of depth priors throughout the optimization process of Gaussian primitives, and present a novel strategy for this purpose. This latter dynamically exploits depth cues from a readily available stereo network, processing virtual stereo pairs rendered by the GS model itself during training and achieving consistent self-improvement of the scene representation. Experimental results on three popular datasets, breaking ground as the first to assess depth accuracy for these models, validate our findings.
title Self-Evolving Depth-Supervised 3D Gaussian Splatting from Rendered Stereo Pairs
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.07456