Complexity as Design Material

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Windhager, Florian, Abduhl-Rahman, Alfie, Bludau, Mark-Jan, Hengesbach, Nicole, Lamqaddam, Houda, Meirelles, Isabel, Speckmann, Bettina, Correll, Michael
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866913519096561664
author Windhager, Florian
Abduhl-Rahman, Alfie
Bludau, Mark-Jan
Hengesbach, Nicole
Lamqaddam, Houda
Meirelles, Isabel
Speckmann, Bettina
Correll, Michael
author_facet Windhager, Florian
Abduhl-Rahman, Alfie
Bludau, Mark-Jan
Hengesbach, Nicole
Lamqaddam, Houda
Meirelles, Isabel
Speckmann, Bettina
Correll, Michael
contents Complexity is often seen as a inherent negative in information design, with the job of the designer being to reduce or eliminate complexity, and with principles like Tufte's "data-ink ratio" or "chartjunk" to operationalize minimalism and simplicity in visualizations. However, in this position paper, we call for a more expansive view of complexity as a design material, like color or texture or shape: an element of information design that can be used in many ways, many of which are beneficial to the goals of using data to understand the world around us. We describe complexity as a phenomenon that occurs not just in visual design but in every aspect of the sensemaking process, from data collection to interpretation. For each of these stages, we present examples of ways that these various forms of complexity can be used (or abused) in visualization design. We ultimately call on the visualization community to build a more nuanced view of complexity, to look for places to usefully integrate complexity in multiple stages of the design process, and, even when the goal is to reduce complexity, to look for the non-visual forms of complexity that may have otherwise been overlooked.
format Preprint
id arxiv_https___arxiv_org_abs_2409_07465
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Complexity as Design Material
Windhager, Florian
Abduhl-Rahman, Alfie
Bludau, Mark-Jan
Hengesbach, Nicole
Lamqaddam, Houda
Meirelles, Isabel
Speckmann, Bettina
Correll, Michael
Human-Computer Interaction
Graphics
I.3.0; I.3.3; D.2.2; H.5.0; H.5.2
Complexity is often seen as a inherent negative in information design, with the job of the designer being to reduce or eliminate complexity, and with principles like Tufte's "data-ink ratio" or "chartjunk" to operationalize minimalism and simplicity in visualizations. However, in this position paper, we call for a more expansive view of complexity as a design material, like color or texture or shape: an element of information design that can be used in many ways, many of which are beneficial to the goals of using data to understand the world around us. We describe complexity as a phenomenon that occurs not just in visual design but in every aspect of the sensemaking process, from data collection to interpretation. For each of these stages, we present examples of ways that these various forms of complexity can be used (or abused) in visualization design. We ultimately call on the visualization community to build a more nuanced view of complexity, to look for places to usefully integrate complexity in multiple stages of the design process, and, even when the goal is to reduce complexity, to look for the non-visual forms of complexity that may have otherwise been overlooked.
title Complexity as Design Material
topic Human-Computer Interaction
Graphics
I.3.0; I.3.3; D.2.2; H.5.0; H.5.2
url https://arxiv.org/abs/2409.07465