Complexity as Design Material
Fuente:
arXiv
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| Autori principali: | , , , , , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2024
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| Soggetti: | |
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| _version_ | 1866913519096561664 |
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| author | Windhager, Florian Abduhl-Rahman, Alfie Bludau, Mark-Jan Hengesbach, Nicole Lamqaddam, Houda Meirelles, Isabel Speckmann, Bettina Correll, Michael |
| author_facet | Windhager, Florian Abduhl-Rahman, Alfie Bludau, Mark-Jan Hengesbach, Nicole Lamqaddam, Houda Meirelles, Isabel Speckmann, Bettina Correll, Michael |
| contents | Complexity is often seen as a inherent negative in information design, with the job of the designer being to reduce or eliminate complexity, and with principles like Tufte's "data-ink ratio" or "chartjunk" to operationalize minimalism and simplicity in visualizations. However, in this position paper, we call for a more expansive view of complexity as a design material, like color or texture or shape: an element of information design that can be used in many ways, many of which are beneficial to the goals of using data to understand the world around us. We describe complexity as a phenomenon that occurs not just in visual design but in every aspect of the sensemaking process, from data collection to interpretation. For each of these stages, we present examples of ways that these various forms of complexity can be used (or abused) in visualization design. We ultimately call on the visualization community to build a more nuanced view of complexity, to look for places to usefully integrate complexity in multiple stages of the design process, and, even when the goal is to reduce complexity, to look for the non-visual forms of complexity that may have otherwise been overlooked. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2409_07465 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Complexity as Design Material Windhager, Florian Abduhl-Rahman, Alfie Bludau, Mark-Jan Hengesbach, Nicole Lamqaddam, Houda Meirelles, Isabel Speckmann, Bettina Correll, Michael Human-Computer Interaction Graphics I.3.0; I.3.3; D.2.2; H.5.0; H.5.2 Complexity is often seen as a inherent negative in information design, with the job of the designer being to reduce or eliminate complexity, and with principles like Tufte's "data-ink ratio" or "chartjunk" to operationalize minimalism and simplicity in visualizations. However, in this position paper, we call for a more expansive view of complexity as a design material, like color or texture or shape: an element of information design that can be used in many ways, many of which are beneficial to the goals of using data to understand the world around us. We describe complexity as a phenomenon that occurs not just in visual design but in every aspect of the sensemaking process, from data collection to interpretation. For each of these stages, we present examples of ways that these various forms of complexity can be used (or abused) in visualization design. We ultimately call on the visualization community to build a more nuanced view of complexity, to look for places to usefully integrate complexity in multiple stages of the design process, and, even when the goal is to reduce complexity, to look for the non-visual forms of complexity that may have otherwise been overlooked. |
| title | Complexity as Design Material |
| topic | Human-Computer Interaction Graphics I.3.0; I.3.3; D.2.2; H.5.0; H.5.2 |
| url | https://arxiv.org/abs/2409.07465 |