Visualization in Motion in Video Games for Different Types of Data

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Bucchieri, Federica, Yao, Lijie, Isenberg, Petra
Formato: Preprint
Publicado: 2024
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866909313058996224
author Bucchieri, Federica
Yao, Lijie
Isenberg, Petra
author_facet Bucchieri, Federica
Yao, Lijie
Isenberg, Petra
contents We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed in the game. These visualizations frequently move across the screen due to camera changes or because the game elements themselves move. Our ultimate goal is to understand how motion factors affect visualization readability in video games and subsequently the players' performance in the game. We started our work by surveying the characteristics of how motion currently influences which kind of data representations in video games. We conducted a systematic review of 160 visualizations in motion in video games and extracted patterns and considerations regarding was what, and how visualizations currently exhibit motion factors in video games.
format Preprint
id arxiv_https___arxiv_org_abs_2409_07696
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Visualization in Motion in Video Games for Different Types of Data
Bucchieri, Federica
Yao, Lijie
Isenberg, Petra
Human-Computer Interaction
We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed in the game. These visualizations frequently move across the screen due to camera changes or because the game elements themselves move. Our ultimate goal is to understand how motion factors affect visualization readability in video games and subsequently the players' performance in the game. We started our work by surveying the characteristics of how motion currently influences which kind of data representations in video games. We conducted a systematic review of 160 visualizations in motion in video games and extracted patterns and considerations regarding was what, and how visualizations currently exhibit motion factors in video games.
title Visualization in Motion in Video Games for Different Types of Data
topic Human-Computer Interaction
url https://arxiv.org/abs/2409.07696