Visualization in Motion in Video Games for Different Types of Data
Fuente:
arXiv
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| Autores principales: | , , |
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| Formato: | Preprint |
| Publicado: |
2024
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| Acceso en línea: | |
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| _version_ | 1866909313058996224 |
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| author | Bucchieri, Federica Yao, Lijie Isenberg, Petra |
| author_facet | Bucchieri, Federica Yao, Lijie Isenberg, Petra |
| contents | We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed in the game. These visualizations frequently move across the screen due to camera changes or because the game elements themselves move. Our ultimate goal is to understand how motion factors affect visualization readability in video games and subsequently the players' performance in the game. We started our work by surveying the characteristics of how motion currently influences which kind of data representations in video games. We conducted a systematic review of 160 visualizations in motion in video games and extracted patterns and considerations regarding was what, and how visualizations currently exhibit motion factors in video games. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2409_07696 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Visualization in Motion in Video Games for Different Types of Data Bucchieri, Federica Yao, Lijie Isenberg, Petra Human-Computer Interaction We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed in the game. These visualizations frequently move across the screen due to camera changes or because the game elements themselves move. Our ultimate goal is to understand how motion factors affect visualization readability in video games and subsequently the players' performance in the game. We started our work by surveying the characteristics of how motion currently influences which kind of data representations in video games. We conducted a systematic review of 160 visualizations in motion in video games and extracted patterns and considerations regarding was what, and how visualizations currently exhibit motion factors in video games. |
| title | Visualization in Motion in Video Games for Different Types of Data |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2409.07696 |