Using Peer-Customers to Scalably Pair Student Teams with Customers for Hands-on Curriculum Final Projects
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arXiv
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866913498816053248 |
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| author | Wang, Edward Jay |
| author_facet | Wang, Edward Jay |
| contents | Peer-customer is a mechanism to pair student teams with customers in hands-on curriculum courses. Each student pitches a problem they want someone else in the class to solve for them. The use of peer-customers provides practical and scalable access for students to work with a customer on a real-world need for their final project. The peer-customer, despite being a student in the class, do not work on the project with the team. This dissociation forces a student team to practice customer needs assessment, testing, and surveying that can often be lacking in self-ideated final projects that do not have resources to curate external customers like in capstone courses. We prototyped the use of peer-customers in an introductory physical prototyping course focused on basic embedded systems design and python programming. In this paper, we present a practical guide on how best to use peer-customers, supported by key observations made during two separate offerings of the course with a total of N=64 students (N=29 Y1 and N=35 Y2). |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2409_08299 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Using Peer-Customers to Scalably Pair Student Teams with Customers for Hands-on Curriculum Final Projects Wang, Edward Jay Physics Education Computers and Society K.3.2 Peer-customer is a mechanism to pair student teams with customers in hands-on curriculum courses. Each student pitches a problem they want someone else in the class to solve for them. The use of peer-customers provides practical and scalable access for students to work with a customer on a real-world need for their final project. The peer-customer, despite being a student in the class, do not work on the project with the team. This dissociation forces a student team to practice customer needs assessment, testing, and surveying that can often be lacking in self-ideated final projects that do not have resources to curate external customers like in capstone courses. We prototyped the use of peer-customers in an introductory physical prototyping course focused on basic embedded systems design and python programming. In this paper, we present a practical guide on how best to use peer-customers, supported by key observations made during two separate offerings of the course with a total of N=64 students (N=29 Y1 and N=35 Y2). |
| title | Using Peer-Customers to Scalably Pair Student Teams with Customers for Hands-on Curriculum Final Projects |
| topic | Physics Education Computers and Society K.3.2 |
| url | https://arxiv.org/abs/2409.08299 |