Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Jiang, Yuheng, Shen, Zhehao, Hong, Yu, Guo, Chengcheng, Wu, Yize, Zhang, Yingliang, Yu, Jingyi, Xu, Lan
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912025592987648
author Jiang, Yuheng
Shen, Zhehao
Hong, Yu
Guo, Chengcheng
Wu, Yize
Zhang, Yingliang
Yu, Jingyi
Xu, Lan
author_facet Jiang, Yuheng
Shen, Zhehao
Hong, Yu
Guo, Chengcheng
Wu, Yize
Zhang, Yingliang
Yu, Jingyi
Xu, Lan
contents Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual intervention to stabilize mesh sequences and the generation of excessively large assets in existing workflows impedes broader adoption. In this paper, we present a novel Gaussian-based approach, dubbed \textit{DualGS}, for real-time and high-fidelity playback of complex human performance with excellent compression ratios. Our key idea in DualGS is to separately represent motion and appearance using the corresponding skin and joint Gaussians. Such an explicit disentanglement can significantly reduce motion redundancy and enhance temporal coherence. We begin by initializing the DualGS and anchoring skin Gaussians to joint Gaussians at the first frame. Subsequently, we employ a coarse-to-fine training strategy for frame-by-frame human performance modeling. It includes a coarse alignment phase for overall motion prediction as well as a fine-grained optimization for robust tracking and high-fidelity rendering. To integrate volumetric video seamlessly into VR environments, we efficiently compress motion using entropy encoding and appearance using codec compression coupled with a persistent codebook. Our approach achieves a compression ratio of up to 120 times, only requiring approximately 350KB of storage per frame. We demonstrate the efficacy of our representation through photo-realistic, free-view experiences on VR headsets, enabling users to immersively watch musicians in performance and feel the rhythm of the notes at the performers' fingertips.
format Preprint
id arxiv_https___arxiv_org_abs_2409_08353
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
Jiang, Yuheng
Shen, Zhehao
Hong, Yu
Guo, Chengcheng
Wu, Yize
Zhang, Yingliang
Yu, Jingyi
Xu, Lan
Graphics
Computer Vision and Pattern Recognition
Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual intervention to stabilize mesh sequences and the generation of excessively large assets in existing workflows impedes broader adoption. In this paper, we present a novel Gaussian-based approach, dubbed \textit{DualGS}, for real-time and high-fidelity playback of complex human performance with excellent compression ratios. Our key idea in DualGS is to separately represent motion and appearance using the corresponding skin and joint Gaussians. Such an explicit disentanglement can significantly reduce motion redundancy and enhance temporal coherence. We begin by initializing the DualGS and anchoring skin Gaussians to joint Gaussians at the first frame. Subsequently, we employ a coarse-to-fine training strategy for frame-by-frame human performance modeling. It includes a coarse alignment phase for overall motion prediction as well as a fine-grained optimization for robust tracking and high-fidelity rendering. To integrate volumetric video seamlessly into VR environments, we efficiently compress motion using entropy encoding and appearance using codec compression coupled with a persistent codebook. Our approach achieves a compression ratio of up to 120 times, only requiring approximately 350KB of storage per frame. We demonstrate the efficacy of our representation through photo-realistic, free-view experiences on VR headsets, enabling users to immersively watch musicians in performance and feel the rhythm of the notes at the performers' fingertips.
title Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.08353