Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness

Fuente: arXiv
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Hauptverfasser: Zhang, Qinshi, Wen, Ruoyu, Hendra, Latisha Besariani, Ding, Zijian, LC, Ray
Format: Preprint
Veröffentlicht: 2024
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author Zhang, Qinshi
Wen, Ruoyu
Hendra, Latisha Besariani
Ding, Zijian
LC, Ray
author_facet Zhang, Qinshi
Wen, Ruoyu
Hendra, Latisha Besariani
Ding, Zijian
LC, Ray
contents Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their actions. To explore this potential, we developed EcoEcho, a GenAI-powered game leveraging multimodal agents to raise sustainability awareness. These agents engage players in natural conversations, prompting them to take in-game actions that lead to visible environmental impacts. We evaluated EcoEcho using a mixed-methods approach with 23 participants. Results show a significant increase in intended sustainable behaviors post-game, although attitudes towards sustainability only slightly improved. This finding highlights the potential of multimodal agents and action-consequence mechanics to effectively motivate real-world behavioral changes such as raising environmental sustainability awareness.
format Preprint
id arxiv_https___arxiv_org_abs_2409_08486
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness
Zhang, Qinshi
Wen, Ruoyu
Hendra, Latisha Besariani
Ding, Zijian
LC, Ray
Human-Computer Interaction
Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their actions. To explore this potential, we developed EcoEcho, a GenAI-powered game leveraging multimodal agents to raise sustainability awareness. These agents engage players in natural conversations, prompting them to take in-game actions that lead to visible environmental impacts. We evaluated EcoEcho using a mixed-methods approach with 23 participants. Results show a significant increase in intended sustainable behaviors post-game, although attitudes towards sustainability only slightly improved. This finding highlights the potential of multimodal agents and action-consequence mechanics to effectively motivate real-world behavioral changes such as raising environmental sustainability awareness.
title Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness
topic Human-Computer Interaction
url https://arxiv.org/abs/2409.08486