Consumable Data via Quantum Communication

Fuente: arXiv
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Auteurs principaux: Gilboa, Dar, Jain, Siddhartha, McClean, Jarrod R.
Format: Preprint
Publié: 2024
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author Gilboa, Dar
Jain, Siddhartha
McClean, Jarrod R.
author_facet Gilboa, Dar
Jain, Siddhartha
McClean, Jarrod R.
contents Classical data can be copied and re-used for computation, with adverse consequences economically and in terms of data privacy. Motivated by this, we formulate problems in one-way communication complexity where Alice holds some data $x$ and Bob holds $m$ inputs $y_1,... , y_m$. They want to compute $m$ instances of a bipartite relation $R$ on every pair $(x, y_1),\ldots, (x, y_m)$. We call this the asymmetric direct sum question for one-way communication. We give a number of examples where the quantum communication complexity of such problems scales polynomially with $m$, while the classical communication complexity depends at most logarithmically on $m$. Thus, for such problems, data behaves like a consumable resource that is effectively destroyed upon use when the owner stores and transmits it as quantum states, but not when transmitted classically. We show an application to a strategic data-selling game, and discuss other potential economic implications.
format Preprint
id arxiv_https___arxiv_org_abs_2409_08495
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Consumable Data via Quantum Communication
Gilboa, Dar
Jain, Siddhartha
McClean, Jarrod R.
Quantum Physics
Computational Complexity
Computer Science and Game Theory
Classical data can be copied and re-used for computation, with adverse consequences economically and in terms of data privacy. Motivated by this, we formulate problems in one-way communication complexity where Alice holds some data $x$ and Bob holds $m$ inputs $y_1,... , y_m$. They want to compute $m$ instances of a bipartite relation $R$ on every pair $(x, y_1),\ldots, (x, y_m)$. We call this the asymmetric direct sum question for one-way communication. We give a number of examples where the quantum communication complexity of such problems scales polynomially with $m$, while the classical communication complexity depends at most logarithmically on $m$. Thus, for such problems, data behaves like a consumable resource that is effectively destroyed upon use when the owner stores and transmits it as quantum states, but not when transmitted classically. We show an application to a strategic data-selling game, and discuss other potential economic implications.
title Consumable Data via Quantum Communication
topic Quantum Physics
Computational Complexity
Computer Science and Game Theory
url https://arxiv.org/abs/2409.08495