VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face Reconstruction

Fuente: arXiv
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Autores principales: Wu, Haoyu, Peng, Ziqiao, Zhou, Xukun, Cheng, Yunfei, He, Jun, Liu, Hongyan, Fan, Zhaoxin
Formato: Preprint
Publicado: 2024
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author Wu, Haoyu
Peng, Ziqiao
Zhou, Xukun
Cheng, Yunfei
He, Jun
Liu, Hongyan
Fan, Zhaoxin
author_facet Wu, Haoyu
Peng, Ziqiao
Zhou, Xukun
Cheng, Yunfei
He, Jun
Liu, Hongyan
Fan, Zhaoxin
contents 3D face reconstruction from monocular images has promoted the development of various applications such as augmented reality. Though existing methods have made remarkable progress, most of them emphasize geometric reconstruction, while overlooking the importance of texture prediction. To address this issue, we propose VGG-Tex, a novel Vivid Geometry-Guided Facial Texture Estimation model designed for High Fidelity Monocular 3D Face Reconstruction. The core of this approach is leveraging 3D parametric priors to enhance the outcomes of 2D UV texture estimation. Specifically, VGG-Tex includes a Facial Attributes Encoding Module, a Geometry-Guided Texture Generator, and a Visibility-Enhanced Texture Completion Module. These components are responsible for extracting parametric priors, generating initial textures, and refining texture details, respectively. Based on the geometry-texture complementarity principle, VGG-Tex also introduces a Texture-guided Geometry Refinement Module to further balance the overall fidelity of the reconstructed 3D faces, along with corresponding losses. Comprehensive experiments demonstrate that our method significantly improves texture reconstruction performance compared to existing state-of-the-art methods.
format Preprint
id arxiv_https___arxiv_org_abs_2409_09740
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face Reconstruction
Wu, Haoyu
Peng, Ziqiao
Zhou, Xukun
Cheng, Yunfei
He, Jun
Liu, Hongyan
Fan, Zhaoxin
Computer Vision and Pattern Recognition
3D face reconstruction from monocular images has promoted the development of various applications such as augmented reality. Though existing methods have made remarkable progress, most of them emphasize geometric reconstruction, while overlooking the importance of texture prediction. To address this issue, we propose VGG-Tex, a novel Vivid Geometry-Guided Facial Texture Estimation model designed for High Fidelity Monocular 3D Face Reconstruction. The core of this approach is leveraging 3D parametric priors to enhance the outcomes of 2D UV texture estimation. Specifically, VGG-Tex includes a Facial Attributes Encoding Module, a Geometry-Guided Texture Generator, and a Visibility-Enhanced Texture Completion Module. These components are responsible for extracting parametric priors, generating initial textures, and refining texture details, respectively. Based on the geometry-texture complementarity principle, VGG-Tex also introduces a Texture-guided Geometry Refinement Module to further balance the overall fidelity of the reconstructed 3D faces, along with corresponding losses. Comprehensive experiments demonstrate that our method significantly improves texture reconstruction performance compared to existing state-of-the-art methods.
title VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.09740