SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting

Fuente: arXiv
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Autori principali: Qureshi, Mohammad Nomaan, Garg, Sparsh, Yandun, Francisco, Held, David, Kantor, George, Silwal, Abhisesh
Natura: Preprint
Pubblicazione: 2024
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author Qureshi, Mohammad Nomaan
Garg, Sparsh
Yandun, Francisco
Held, David
Kantor, George
Silwal, Abhisesh
author_facet Qureshi, Mohammad Nomaan
Garg, Sparsh
Yandun, Francisco
Held, David
Kantor, George
Silwal, Abhisesh
contents Sim2Real transfer, particularly for manipulation policies relying on RGB images, remains a critical challenge in robotics due to the significant domain shift between synthetic and real-world visual data. In this paper, we propose SplatSim, a novel framework that leverages Gaussian Splatting as the primary rendering primitive to reduce the Sim2Real gap for RGB-based manipulation policies. By replacing traditional mesh representations with Gaussian Splats in simulators, SplatSim produces highly photorealistic synthetic data while maintaining the scalability and cost-efficiency of simulation. We demonstrate the effectiveness of our framework by training manipulation policies within SplatSim and deploying them in the real world in a zero-shot manner, achieving an average success rate of 86.25%, compared to 97.5% for policies trained on real-world data. Videos can be found on our project page: https://splatsim.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2409_10161
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting
Qureshi, Mohammad Nomaan
Garg, Sparsh
Yandun, Francisco
Held, David
Kantor, George
Silwal, Abhisesh
Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
Sim2Real transfer, particularly for manipulation policies relying on RGB images, remains a critical challenge in robotics due to the significant domain shift between synthetic and real-world visual data. In this paper, we propose SplatSim, a novel framework that leverages Gaussian Splatting as the primary rendering primitive to reduce the Sim2Real gap for RGB-based manipulation policies. By replacing traditional mesh representations with Gaussian Splats in simulators, SplatSim produces highly photorealistic synthetic data while maintaining the scalability and cost-efficiency of simulation. We demonstrate the effectiveness of our framework by training manipulation policies within SplatSim and deploying them in the real world in a zero-shot manner, achieving an average success rate of 86.25%, compared to 97.5% for policies trained on real-world data. Videos can be found on our project page: https://splatsim.github.io
title SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting
topic Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2409.10161