Choi, E., & Yoo, S. (2024). Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering.
Chicago Style (17th ed.) CitationChoi, Euntae, and Sungjoo Yoo. Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering. 2024.
MLA (9th ed.) CitationChoi, Euntae, and Sungjoo Yoo. Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering. 2024.
Warning: These citations may not always be 100% accurate.