Rigid Body Path Planning using Mixed-Integer Linear Programming

Fuente: arXiv
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Hauptverfasser: Yu, Mingxin, Fan, Chuchu
Format: Preprint
Veröffentlicht: 2024
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author Yu, Mingxin
Fan, Chuchu
author_facet Yu, Mingxin
Fan, Chuchu
contents Navigating rigid body objects through crowded environments can be challenging, especially when narrow passages are presented. Existing sampling-based planners and optimization-based methods like mixed integer linear programming (MILP) formulations, suffer from limited scalability with respect to either the size of the workspace or the number of obstacles. In order to address the scalability issue, we propose a three-stage algorithm that first generates a graph of convex polytopes in the workspace free of collision, then poses a large set of small MILPs to generate viable paths between polytopes, and finally queries a pair of start and end configurations for a feasible path online. The graph of convex polytopes serves as a decomposition of the free workspace and the number of decision variables in each MILP is limited by restricting the subproblem within two or three free polytopes rather than the entire free region. Our simulation results demonstrate shorter online computation time compared to baseline methods and scales better with the size of the environment and tunnel width than sampling-based planners in both 2D and 3D environments.
format Preprint
id arxiv_https___arxiv_org_abs_2409_11520
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Rigid Body Path Planning using Mixed-Integer Linear Programming
Yu, Mingxin
Fan, Chuchu
Robotics
Navigating rigid body objects through crowded environments can be challenging, especially when narrow passages are presented. Existing sampling-based planners and optimization-based methods like mixed integer linear programming (MILP) formulations, suffer from limited scalability with respect to either the size of the workspace or the number of obstacles. In order to address the scalability issue, we propose a three-stage algorithm that first generates a graph of convex polytopes in the workspace free of collision, then poses a large set of small MILPs to generate viable paths between polytopes, and finally queries a pair of start and end configurations for a feasible path online. The graph of convex polytopes serves as a decomposition of the free workspace and the number of decision variables in each MILP is limited by restricting the subproblem within two or three free polytopes rather than the entire free region. Our simulation results demonstrate shorter online computation time compared to baseline methods and scales better with the size of the environment and tunnel width than sampling-based planners in both 2D and 3D environments.
title Rigid Body Path Planning using Mixed-Integer Linear Programming
topic Robotics
url https://arxiv.org/abs/2409.11520