Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks

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Main Authors: Joseph, Joji, Amrutur, Bharadwaj, Bhatnagar, Shalabh
Format: Preprint
Published: 2024
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author Joseph, Joji
Amrutur, Bharadwaj
Bhatnagar, Shalabh
author_facet Joseph, Joji
Amrutur, Bharadwaj
Bhatnagar, Shalabh
contents 3D Gaussian Splatting has emerged as a powerful 3D scene representation technique, capturing fine details with high efficiency. In this paper, we introduce a novel voting-based method that extends 2D segmentation models to 3D Gaussian splats. Our approach leverages masked gradients, where gradients are filtered by input 2D masks, and these gradients are used as votes to achieve accurate segmentation. As a byproduct, we discovered that inference-time gradients can also be used to prune Gaussians, resulting in up to 21% compression. Additionally, we explore few-shot affordance transfer, allowing annotations from 2D images to be effectively transferred onto 3D Gaussian splats. The robust yet straightforward mathematical formulation underlying this approach makes it a highly effective tool for numerous downstream applications, such as augmented reality (AR), object editing, and robotics. The project code and additional resources are available at https://jojijoseph.github.io/3dgs-segmentation.
format Preprint
id arxiv_https___arxiv_org_abs_2409_11681
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks
Joseph, Joji
Amrutur, Bharadwaj
Bhatnagar, Shalabh
Computer Vision and Pattern Recognition
Robotics
3D Gaussian Splatting has emerged as a powerful 3D scene representation technique, capturing fine details with high efficiency. In this paper, we introduce a novel voting-based method that extends 2D segmentation models to 3D Gaussian splats. Our approach leverages masked gradients, where gradients are filtered by input 2D masks, and these gradients are used as votes to achieve accurate segmentation. As a byproduct, we discovered that inference-time gradients can also be used to prune Gaussians, resulting in up to 21% compression. Additionally, we explore few-shot affordance transfer, allowing annotations from 2D images to be effectively transferred onto 3D Gaussian splats. The robust yet straightforward mathematical formulation underlying this approach makes it a highly effective tool for numerous downstream applications, such as augmented reality (AR), object editing, and robotics. The project code and additional resources are available at https://jojijoseph.github.io/3dgs-segmentation.
title Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2409.11681