SLAM assisted 3D tracking system for laparoscopic surgery
Fuente:
arXiv
Saved in:
| Main Authors: | Song, Jingwei, Zhang, Ray, Zhang, Wenwei, Zhou, Hao, Ghaffari, Maani |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
DynaWeightPnP: Toward global real-time 3D-2D solver in PnP without correspondences
by: Song, Jingwei, et al.
Published: (2024)
by: Song, Jingwei, et al.
Published: (2024)
Correspondence-Free SE(3) Point Cloud Registration in RKHS via Unsupervised Equivariant Learning
by: Zhang, Ray, et al.
Published: (2024)
by: Zhang, Ray, et al.
Published: (2024)
Equi-RO: A 4D mmWave Radar Odometry via Equivariant Networks
by: Han, Zeyu, et al.
Published: (2025)
by: Han, Zeyu, et al.
Published: (2025)
Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splatting
by: Wilson, Joey, et al.
Published: (2024)
by: Wilson, Joey, et al.
Published: (2024)
Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraints
by: Zhu, Minghan, et al.
Published: (2025)
by: Zhu, Minghan, et al.
Published: (2025)
POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality
by: Wilson, Joey, et al.
Published: (2025)
by: Wilson, Joey, et al.
Published: (2025)
REST: Receding Horizon Explorative Steiner Tree for Zero-Shot Object-Goal Navigation
by: Xiao, Shuqi, et al.
Published: (2026)
by: Xiao, Shuqi, et al.
Published: (2026)
MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction
by: Zhou, Heng, et al.
Published: (2024)
by: Zhou, Heng, et al.
Published: (2024)
LatentBKI: Open-Dictionary Continuous Mapping in Visual-Language Latent Spaces with Quantifiable Uncertainty
by: Wilson, Joey, et al.
Published: (2024)
by: Wilson, Joey, et al.
Published: (2024)
CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field
by: Hu, Jiarui, et al.
Published: (2024)
by: Hu, Jiarui, et al.
Published: (2024)
D$^3$FlowSLAM: Self-Supervised Dynamic SLAM with Flow Motion Decomposition and DINO Guidance
by: Yu, Xingyuan, et al.
Published: (2022)
by: Yu, Xingyuan, et al.
Published: (2022)
LongNav-R1: Horizon-Adaptive Multi-Turn RL for Long-Horizon VLA Navigation
by: Hu, Yue, et al.
Published: (2026)
by: Hu, Yue, et al.
Published: (2026)
RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting
by: Bai, Lizhi, et al.
Published: (2024)
by: Bai, Lizhi, et al.
Published: (2024)
PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAM
by: Chen, Runnan, et al.
Published: (2024)
by: Chen, Runnan, et al.
Published: (2024)
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
by: Murai, Riku, et al.
Published: (2024)
by: Murai, Riku, et al.
Published: (2024)
GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM
by: Li, Mingrui, et al.
Published: (2025)
by: Li, Mingrui, et al.
Published: (2025)
ConvBKI: Real-Time Probabilistic Semantic Mapping Network with Quantifiable Uncertainty
by: Wilson, Joey, et al.
Published: (2023)
by: Wilson, Joey, et al.
Published: (2023)
DK-SLAM: Monocular Visual SLAM with Deep Keypoint Learning, Tracking and Loop-Closing
by: Qu, Hao, et al.
Published: (2024)
by: Qu, Hao, et al.
Published: (2024)
SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors
by: Li, Kunyi, et al.
Published: (2025)
by: Li, Kunyi, et al.
Published: (2025)
NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU
by: Zhang, Yuhao, et al.
Published: (2024)
by: Zhang, Yuhao, et al.
Published: (2024)
VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM
by: Zhu, Zihan, et al.
Published: (2025)
by: Zhu, Zihan, et al.
Published: (2025)
Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesis
by: Qu, Zhongche, et al.
Published: (2024)
by: Qu, Zhongche, et al.
Published: (2024)
GelSLAM: A Real-time, High-Fidelity, and Robust 3D Tactile SLAM System
by: Huang, Hung-Jui, et al.
Published: (2025)
by: Huang, Hung-Jui, et al.
Published: (2025)
MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM
by: Wang, Peng, et al.
Published: (2024)
by: Wang, Peng, et al.
Published: (2024)
ROLO-SLAM: Rotation-Optimized LiDAR-Only SLAM in Uneven Terrain with Ground Vehicle
by: Wang, Yinchuan, et al.
Published: (2025)
by: Wang, Yinchuan, et al.
Published: (2025)
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
by: Deng, Kai, et al.
Published: (2025)
by: Deng, Kai, et al.
Published: (2025)
SignNav: Leveraging Signage for Semantic Visual Navigation in Large-Scale Indoor Environments
by: Sun, Jian, et al.
Published: (2026)
by: Sun, Jian, et al.
Published: (2026)
How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey
by: Tosi, Fabio, et al.
Published: (2024)
by: Tosi, Fabio, et al.
Published: (2024)
NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting
by: Ji, Yiming, et al.
Published: (2024)
by: Ji, Yiming, et al.
Published: (2024)
NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting
by: Shan, Jiwei, et al.
Published: (2026)
by: Shan, Jiwei, et al.
Published: (2026)
MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting
by: Hu, Yan Song, et al.
Published: (2024)
by: Hu, Yan Song, et al.
Published: (2024)
AQUA-SLAM: Tightly-Coupled Underwater Acoustic-Visual-Inertial SLAM with Sensor Calibration
by: Xu, Shida, et al.
Published: (2025)
by: Xu, Shida, et al.
Published: (2025)
NeB-SLAM: Neural Blocks-based Salable RGB-D SLAM for Unknown Scenes
by: Bai, Lizhi, et al.
Published: (2024)
by: Bai, Lizhi, et al.
Published: (2024)
PAS-SLAM: A Visual SLAM System for Planar Ambiguous Scenes
by: Hu, Xinggang, et al.
Published: (2024)
by: Hu, Xinggang, et al.
Published: (2024)
Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments
by: Xiao, Renxiang, et al.
Published: (2025)
by: Xiao, Renxiang, et al.
Published: (2025)
GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM
by: Zhang, Ganlin, et al.
Published: (2024)
by: Zhang, Ganlin, et al.
Published: (2024)
Compact 3D Gaussian Splatting For Dense Visual SLAM
by: Deng, Tianchen, et al.
Published: (2024)
by: Deng, Tianchen, et al.
Published: (2024)
FR-SLAM: A SLAM Improvement Method Based on Floor Plan Registration
by: Feng, Jiantao, et al.
Published: (2024)
by: Feng, Jiantao, et al.
Published: (2024)
PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments
by: Li, Haoang, et al.
Published: (2024)
by: Li, Haoang, et al.
Published: (2024)
DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM
by: Li, Mingrui, et al.
Published: (2024)
by: Li, Mingrui, et al.
Published: (2024)
Similar Items
-
DynaWeightPnP: Toward global real-time 3D-2D solver in PnP without correspondences
by: Song, Jingwei, et al.
Published: (2024) -
Correspondence-Free SE(3) Point Cloud Registration in RKHS via Unsupervised Equivariant Learning
by: Zhang, Ray, et al.
Published: (2024) -
Equi-RO: A 4D mmWave Radar Odometry via Equivariant Networks
by: Han, Zeyu, et al.
Published: (2025) -
Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splatting
by: Wilson, Joey, et al.
Published: (2024) -
Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraints
by: Zhu, Minghan, et al.
Published: (2025)