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Main Authors: Gossard, Thomas, Schmalzl, Julian, Ziegler, Andreas, Zell, Andreas
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2409.11760
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author Gossard, Thomas
Schmalzl, Julian
Ziegler, Andreas
Zell, Andreas
author_facet Gossard, Thomas
Schmalzl, Julian
Ziegler, Andreas
Zell, Andreas
contents Sound can complement vision in ball sports by providing subtle cues about contact dynamics. In table tennis, the brief, high-frequency sounds produced during racket-ball impacts carry information about the racket type, the surface contacted, and whether spin was applied. We address three key problems in this domain: (1) precise bounce detection with millisecond-level temporal accuracy, (2) classification of bounce surface (e.g., racket, table, floor), and (3) spin detection from audio alone. To this end, we propose a real-time-capable pipeline that combines energy-based peak detection with convolutional neural networks trained on a novel dataset of 3,396 bounce samples recorded across 10 racket configurations. The system achieves accurate and low-latency detection of bounces, and reliably classifies both the surface of contact and whether spin was applied. This audio-based approach opens up new possibilities for spin estimation in robotic systems and for real-time feedback in coaching tools. We publicly release both the dataset and code to support further research.
format Preprint
id arxiv_https___arxiv_org_abs_2409_11760
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Sound-Based Spin Estimation in Table Tennis: Dataset and Real-Time Classification Pipeline
Gossard, Thomas
Schmalzl, Julian
Ziegler, Andreas
Zell, Andreas
Sound
Audio and Speech Processing
Sound can complement vision in ball sports by providing subtle cues about contact dynamics. In table tennis, the brief, high-frequency sounds produced during racket-ball impacts carry information about the racket type, the surface contacted, and whether spin was applied. We address three key problems in this domain: (1) precise bounce detection with millisecond-level temporal accuracy, (2) classification of bounce surface (e.g., racket, table, floor), and (3) spin detection from audio alone. To this end, we propose a real-time-capable pipeline that combines energy-based peak detection with convolutional neural networks trained on a novel dataset of 3,396 bounce samples recorded across 10 racket configurations. The system achieves accurate and low-latency detection of bounces, and reliably classifies both the surface of contact and whether spin was applied. This audio-based approach opens up new possibilities for spin estimation in robotic systems and for real-time feedback in coaching tools. We publicly release both the dataset and code to support further research.
title Sound-Based Spin Estimation in Table Tennis: Dataset and Real-Time Classification Pipeline
topic Sound
Audio and Speech Processing
url https://arxiv.org/abs/2409.11760